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0
votes
Fixed

[Simulate] Pausing a particle system with a disabled child system preven...

Shuriken

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Oct 20, 2016

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Version/s: 5.5.0b9

Repro steps: 1. Open Scene1 from attached project. 2. Select ParticleSystem from the Hierarchy 3. In the Scene view, press Simulate ... Read more

0
votes
Duplicate

[Android] Application crashes when calling native Android API

Android

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Sep 27, 2016

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Version/s: 5.4.1p1

Reproduction steps: 1. Open the attached project 2. Build and run the project on Android device 3. Press the "create object" button ... Read more

0
votes
Fixed

[iOS] OnApplicationPause() gets called twice in a row with the same paus...

iOS

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Oct 19, 2016

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Version/s: 5.4.2f1

When quickly minimizing and restoring an app, OnApplicationPause() gets called twice in a row, followed by two resume calls. Steps ... Read more

4
votes
By Design

[iOS] Incorrect snapshot (rotated) when application returned from backgr...

iOS

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Oct 19, 2016

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Version/s: 5.3.6p7

Reproduction Steps: 1. Create new project 2. Switch platform to iOS 3. In Player Settings, choose only Landscape Left. 4. Build to i... Read more

0
votes
Fixed

Particle system doesn't work properly with rigidbody2D component

Shuriken

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Oct 20, 2016

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Version/s: 5.5.0b9

To reproduce: 1. Open attached project (Particle Emission By Distance 5.4.1.zip) 2. Open it with Unity 3. Run main scene. 4. Notice ... Read more

0
votes
Won't Fix

EditorWindow elements are unresponsive when window size is bigger than s...

IMGUI

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Oct 10, 2016

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Version/s: 5.3.6f1

STR: 1. Open the project 2. In menu panel, click SGPlugins -> TestWindow 3. Try to press any button Expected: each interactive elem... Read more

1
votes
Not Reproducible

Static batching causes UV maps artefacts to appear

Graphics - General

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Oct 07, 2016

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Version/s: 5.4.0f3

Steps to reproduce: 1. Open the attached project 2. Open "Hotel_Beach" scene 3. Look at the plane before playing (look at the scree... Read more

0
votes
Fixed

Script updater updating incorrectly when an object is named like a class...

Scripting

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Oct 06, 2016

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Version/s: 5.5.0b7

To reproduce: 1. Open attached project in 5.4 2. Notice that line 107 of the script RPGController.cs creates an object of type NavMe... Read more

0
votes
Duplicate

Rigidbody constraints' values are being lost when you create prefab of g...

Editor - Other

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Oct 21, 2016

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Version/s: 5.5.0b8

Steps to reproduce: 1. Open attached project 2. Open "Test" scene 3. Select Capsule gameObject in hierarchy 4. Check Rigidbody const... Read more

0
votes
Fixed

DoImportScene crash when reimporting a specific fbx file

Scene Management

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Oct 19, 2016

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Version/s: 5.4.1f1

Repro steps: 1. Open project " Tracker_Unity_Tests.zip" 2. Go to Assets>Import>PADDLE 3. Reimport "run_test_shapes" fbx file Stack ... Read more

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