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0
votes
Fixed

[Rendering] z-fighting artifact on Speedtree billboards when using Point...

Speedtree Integration

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Oct 11, 2016

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Version/s: 5.5.0b7

Steps to repro: 1. Open Unity; 2. Create new project; 3. Extract attached package; 4. In the Project Browser go to Assets -> Scenes... Read more

0
votes
Fixed

[UWP] Universal Windows native dll is ignored in Release/Master but work...

Windows Store Apps

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Oct 08, 2016

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Version/s: 5.5.0b5

Steps to reproduce: 1. Open attached project "839333.zip" 2. Open scene "Dummy" 3. Build for Local Machine 4. Once building is done... Read more

0
votes
Won't Fix

[Android] [iOS] Speed degradation on IL2CPP backend

IL2CPP

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Oct 06, 2016

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Version/s: 5.4.1p2

Steps to reproduce: 1) Download attached project 'ParallaxCloudSystem-1.zip' and open in Unity 2) Switch platform to Android 3) Buil... Read more

1
votes
Fixed

Error produced by failed connection to cache server causes batch mode bu...

Deployment Management

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Oct 10, 2016

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Version/s: 5.4.1f1

Steps to reproduce: 1. Create new project, enable cache server and enter ip of non-existing server 2. Re-open project to make sure ... Read more

0
votes
By Design

Default string comparer for Enumerable.OrderBy is wrong in webGL

WebGL

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Oct 11, 2016

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Version/s: 5.3.4f1

Default string comparer for Enumerable.OrderBy is wrong in webGL (new string[] { "abc", "XY", "CDE", "ijk" }).OrderBy(s => s).ToArr... Read more

0
votes
Fixed

UnloadSceneAsync in OnDestroy crashes editor when exiting play mode in U...

Asset and Scene Management

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Oct 11, 2016

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Version/s: 5.5.0b7

Steps to reproduce: 1. open attached project 2. play scene 'Main' 3. exit play mode - crash in UnityScene::UnloadSceneObjects Repr... Read more

0
votes
By Design

Scene.isLoaded returns false when UnloadSceneAsync is called when there ...

Asset and Scene Management

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Oct 11, 2016

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Version/s: 5.5.0b7

Steps to reproduced: 1. open attached project 2. start scene 'Main' 3. click' Space' Expected: both logs should say 'True' Actual: ... Read more

0
votes
Fixed

[SceneView][Sculpting] Previously chosen brush is not rendered correctly...

Terrain

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Oct 11, 2016

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Version/s: 5.5.0b7

Steps to repro: 1. Open Unity; 2. Open attached project and 'test' scene; 3. Select Terrain gameobject in the Hierarchy view; 4. Ch... Read more

0
votes
Fixed

[UWP][WSA] Prefab instantiated in runtime still references prefab if tha...

Windows Store Apps

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Oct 06, 2016

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Version/s: 5.4.1f1

Steps to reproduce: 1. Open attached project "838737.zip" 2. Open scene "repro" and run it 3. Notice that both lines return same In... Read more

0
votes
Won't Fix

Graphics.CopyTexture should force mipmap generation for src if it is RT ...

Graphics - General

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Oct 11, 2016

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Version/s: 5.4.1p3

CopyTexture should force mipmap generation for src if it is RT with (auto)generateMips set to true A RT may not have generated its ... Read more

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