Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.3.0a1
2018.3.9f1
2019.1.0a1
2019.2.0a11
Issue ID
1139102
Regression
No
Debug.Log() doesn't show script or line where Debug.Log was called
Steps to reproduce:
1. Open attached project "DebugLogIssue"
2. Create a 3D Object "Dog" (GameObject -> 3D Object -> Dog)
3. Observe console
Expected result: Debug.Log shows script and line where Debug.Log is called.
Actual result: Debug.Log shows neither the script or line where Debug.Log was called.
Reproduced in: 2018.3.12f1, 2019.1.0b10, 2019.2.0a10
Note:
1. Issue disappears when commenting out NetworkTransformBase.cs line 5, ch48 (video).
2. Repro project is stripped down "uSurvival" asset.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "No HDR monitor detected." warning is shown in the Rendering Debugger even when the Editor is on HDR-enabled monitor
- Shader Graph Enum Keyword Default Value changes after reordering Entries
- Light Explorer throws “ArgumentException” error when disabling all columns from the Multi-column panel context menu
- "Freeze Camera For Culling" options are inconsistent between the Game view overlay and Rendering Debugger window
- Crash on GetOriginalSourceOrVariantRoot when creating a scene from a specific template
Resolution Note:
This seem to be the uSurvival Asset Store package that results in the file and line number to disappear.
uSurvival package is weaving assemblies, and it could be that they are not updating the symbol files so we know the information.