Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.3.0a1
2018.3.9f1
2019.1.0a1
2019.2.0a11
Issue ID
1139102
Regression
No
Debug.Log() doesn't show script or line where Debug.Log was called
Steps to reproduce:
1. Open attached project "DebugLogIssue"
2. Create a 3D Object "Dog" (GameObject -> 3D Object -> Dog)
3. Observe console
Expected result: Debug.Log shows script and line where Debug.Log is called.
Actual result: Debug.Log shows neither the script or line where Debug.Log was called.
Reproduced in: 2018.3.12f1, 2019.1.0b10, 2019.2.0a10
Note:
1. Issue disappears when commenting out NetworkTransformBase.cs line 5, ch48 (video).
2. Repro project is stripped down "uSurvival" asset.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Resolution Note:
This seem to be the uSurvival Asset Store package that results in the file and line number to disappear.
uSurvival package is weaving assemblies, and it could be that they are not updating the symbol files so we know the information.