Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.3.0a1
2018.3.9f1
2019.1.0a1
2019.2.0a11
Issue ID
1139102
Regression
No
Debug.Log() doesn't show script or line where Debug.Log was called
Steps to reproduce:
1. Open attached project "DebugLogIssue"
2. Create a 3D Object "Dog" (GameObject -> 3D Object -> Dog)
3. Observe console
Expected result: Debug.Log shows script and line where Debug.Log is called.
Actual result: Debug.Log shows neither the script or line where Debug.Log was called.
Reproduced in: 2018.3.12f1, 2019.1.0b10, 2019.2.0a10
Note:
1. Issue disappears when commenting out NetworkTransformBase.cs line 5, ch48 (video).
2. Repro project is stripped down "uSurvival" asset.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Reset UI Builder Layout" functionality inconsistently changes Canva Size when "Match Game View" is enabled/disabled
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
Resolution Note:
This seem to be the uSurvival Asset Store package that results in the file and line number to disappear.
uSurvival package is weaving assemblies, and it could be that they are not updating the symbol files so we know the information.