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13
votes
Fixed

SparseTexture clears the first six loaded Mips when the 7th Mip is loaded

Texture

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Feb 17, 2020

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Version/s: 2019.3, 2019.3.1f1, 2020.1, 2020.2

Steps to reproduce: 1. Open the attached project (case_1220572.zip) UPDATED version (04/13/2020 dieter.baets) 2. Enter Play Mode 3. ... Read more

36
votes
Fixed

[URP][Mobile][VR] Building project from VR Universal RP template results...

Package: SRP Lightweight VR Template

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Aug 24, 2018

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Version/s: 3.3.0

Steps to reproduce: 1. Open user attached project 2. Build & Run on Android device 3. Observe that a black screen is displayed Expe... Read more

40
votes
Fixed

Merge conflict in ProjectVersion.txt causes 'Unable to parse file' error...

Themes

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Feb 15, 2018

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Version/s: 2018.1.0b7

Steps to reproduce: 1. Start a new project 2. Open ProjectSettings/ProjectVersion.txt file of your newly created project 3. Write an... Read more

34
votes
Fixed

10 times longer asset bundle building when building multiple small asset...

Asset Bundles

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Nov 08, 2016

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Version/s: 5.5.0b9

Steps to reproduce: 1. Download and open project "assetbundletest.zip" 2. Click "Assets/Build AssetBundles" - 16 asset bundles each ... Read more

75
votes
Fixed

"Unable to find player assembly" warnings logged to the Console when bui...

Package: Test-Framework

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Sep 13, 2021

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Version/s: 1.1.29, 1.3.3

How to reproduce: 1. Create a new empty URP project 2. Import the Burst package 3. Import the Jobs package 4. Build the project ... Read more

18
votes
Won't Fix

Freeze/crash on MemoryProfilerStats::UnregisterObject when DownloadHandl...

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Nov 28, 2022

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Version/s: 2020.3.42f1, 2021.3.14f1, 2022.1.24f1, 2022.2.1f1, 2023.1.0a21

Reproduction steps: 1. Open the attached project “ReproProject” 2. Open the “SampleScene” Scene 3. Enter the Play mode 4. Wait a... Read more

29
votes
Fixed

Messages in Android log: "Unable to find AudioPluginMsHRTF"

Android

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Jan 11, 2017

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Version/s: 5.5.0p3

Reproduction steps: 1. Open the attached project or create a new empty project 2. Build and run the project on Android device 3. Che... Read more

11
votes
Fixed

[Android][IL2CPP] System.Threading.ThreadPool sometimes causes Player to...

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Aug 04, 2022

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Version/s: 2020.3.37f1, 2021.3.8f1, 2022.1.12f1, 2022.2.0b3, 2023.1.0a4

How to reproduce: 1. Open the user’s attached “threadpool-crash” project 2. Build and Run the “SampleScene” Scene on Android devic... Read more

30
votes
Active

Occlusion does not work when scene is loaded from an Addressable

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Aug 02, 2022

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Version/s: 2020.3.37f1, 2021.3.7f1, 2022.1.11f1, 2022.2.0b3, 2023.1.0a4

Steps 1) open project ( UUM_10842_MinReproV5 ) 2) File > Build settings > Build player > Select Android > Click Switch platform 3... Read more

216
votes
Fixed

[SerializedField] fields produce "Field is never assigned to..." warning

Scripting

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Sep 12, 2018

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Version/s: 2018.3.0a1, 2018.3.0b1

1. Open the attached project (warning.zip) 2. Observe the warning in the console Expected: field with SerializeField attribute do n... Read more

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