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Fixed
Votes
36
Found in [Package]
3.3.0
Issue ID
1074387
Regression
No
[URP][Mobile][VR] Building project from VR Universal RP template results in black screen
Steps to reproduce:
1. Open user attached project
2. Build & Run on Android device
3. Observe that a black screen is displayed
Expected result: LWRP VR project should be properly displayed
Reproduced in: 2018.3.0a11, 2018.2.4f1, 2018.1.9f1, 2018.1.0b1, 2018.1.9f2 on Cardboard and Daydream
Not Reproduced in: 2018.3.14f1, 2018.4.1f1, 2019.1.0a1, 2019.1.5f1, 2019.2.0b4, 2019.3.0a3
Tested devices:
Reproduced:
VLNQA00093, Samsung Galaxy S6 Edge (SM-G925F), 7.0, CPU: Exynos 7 Octa 7420, GPU: Mali-T760
N/A, Sony Xperia Z2 (D6503), 6.0.1, CPU: Snapdragon 801 MSM8974PRO-AB, GPU: Adreno (TM) 330
VLNQA00144, Samsung Galaxy S9 (SM-G960U1), 8.0.0, CPU: Snapdragon 845 SDM845, GPU: Adreno (TM) 630
iPhone 7+ iOS 11.1.1
Not reproduced:
VLNQA00091, Google Pixel 2 XL (Pixel 2 XL), 8.1.0, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
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pravinanimataaar
Jun 19, 2019 09:32
For those, who face Black Screen problem in Google VR and LWRP in unity 2019. Following thing worked for me.
1. I used HelloVR Scene from Google VR SDK in untiy
2. In Hierarchy, delete or disable GvrInstantPreviewMain GameObject.
thats all.
Stranger-Games
May 16, 2019 18:21
Same issue with 2019.1.1f1, LWRP 5.7.2, cardboard SDK and xperia Z2.
MrFigment
Apr 05, 2019 18:02
Tested in 2019.1.0b8
LWRP VR cardboard works in a galaxy S9 but in a galaxy s5 shows the black screen
Pivetta
Feb 20, 2019 15:02
Am a bit concerned about the behaviour on my devices now that SinglePass DoubleWide is active.
Had a Samsung S5 running KitKat and had no trouble running anything in it (even gamma and GLES 2 were active).
The phone broke and I bought the same model, it came upgraded with Nougat and since then I have a black screen.
Running on:
Unity 2018.3.6.f1
LWRP 4.9.0
GoogleVR 1.190.1
Samsung S5 G900F on Android Nougat 6.0
Had tried kepping all settings untouched apart for linear/gamma (single/multi-pass is locked by the new LWRP version)
I may try to go on 2019.1b but It doesn't make me feel safe.
coffiarts
Nov 18, 2018 10:45
Proably same issue with Oculus Go (see this discussion ver there: https://forum.unity.com/threads/default-scene-in-lightweight-render-pipeline-with-vr-displays-black-screen-when-built-to-android.539587/)
lebelloy
Nov 17, 2018 16:10
EVEN EFFECT WITH A XIAOMI Redmi 4A
with simple + render pipeline + Render pipeline
WindyYam
Nov 09, 2018 01:54
I got the same thing with LWPR 3.0.0preview. tried 3.3.0 nothing changed.
zebria
Sep 05, 2018 16:59
Same issue with Samsung Gear VR Unity 2018.2.5