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Votes

36

Found in [Package]

3.3.0

Issue ID

1074387

Regression

No

[LWRP][VR] Building project from VR Lightweight RP template results in black screen

Package: SRP Lightweight VR Template

-

Steps to reproduce:
1. Open user attached project
2. Build & Run on Android device
3. Observe that a black screen is displayed

Expected result: LWRP VR project should be properly displayed

Reproduced in: 2018.3.0a11, 2018.2.4f1, 2018.1.9f1, 2018.1.0b1, 2018.1.9f2 on Cardboard and Daydream
Not Reproduced in: 2018.3.14f1, 2018.4.1f1, 2019.1.0a1, 2019.1.5f1, 2019.2.0b4, 2019.3.0a3

Tested devices:
Reproduced:
VLNQA00093, Samsung Galaxy S6 Edge (SM-G925F), 7.0, CPU: Exynos 7 Octa 7420, GPU: Mali-T760
N/A, Sony Xperia Z2 (D6503), 6.0.1, CPU: Snapdragon 801 MSM8974PRO-AB, GPU: Adreno (TM) 330
VLNQA00144, Samsung Galaxy S9 (SM-G960U1), 8.0.0, CPU: Snapdragon 845 SDM845, GPU: Adreno (TM) 630
iPhone 7+ iOS 11.1.1
Not reproduced:
VLNQA00091, Google Pixel 2 XL (Pixel 2 XL), 8.1.0, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540

Comments (8)

  1. 99d0297b17ffc9d9c298764040c51038?d=mm

    pravinanimataaar

    Jun 19, 2019 09:32

    For those, who face Black Screen problem in Google VR and LWRP in unity 2019. Following thing worked for me.
    1. I used HelloVR Scene from Google VR SDK in untiy
    2. In Hierarchy, delete or disable GvrInstantPreviewMain GameObject.
    thats all.

  2. Ac156ef2bed2ccb628c1142483fa9985?d=mm

    Stranger-Games

    May 16, 2019 18:21

    Same issue with 2019.1.1f1, LWRP 5.7.2, cardboard SDK and xperia Z2.

  3. A47b19596fef1520c4ef1df5f0322038?d=mm

    MrFigment

    Apr 05, 2019 18:02

    Tested in 2019.1.0b8
    LWRP VR cardboard works in a galaxy S9 but in a galaxy s5 shows the black screen

  4. E54fa78ef76bfa8a83273dbe24f808ed?d=mm

    Pivetta

    Feb 20, 2019 15:02

    Am a bit concerned about the behaviour on my devices now that SinglePass DoubleWide is active.
    Had a Samsung S5 running KitKat and had no trouble running anything in it (even gamma and GLES 2 were active).
    The phone broke and I bought the same model, it came upgraded with Nougat and since then I have a black screen.

    Running on:
    Unity 2018.3.6.f1
    LWRP 4.9.0
    GoogleVR 1.190.1
    Samsung S5 G900F on Android Nougat 6.0

    Had tried kepping all settings untouched apart for linear/gamma (single/multi-pass is locked by the new LWRP version)
    I may try to go on 2019.1b but It doesn't make me feel safe.

  5. 350f7146166180b3c7f04b2e99e4a301?d=mm

    coffiarts

    Nov 18, 2018 10:45

  6. 64838c8a2d45b6ae3386ab151d8ca8cd?d=mm

    lebelloy

    Nov 17, 2018 16:10

    EVEN EFFECT WITH A XIAOMI Redmi 4A
    with simple + render pipeline + Render pipeline

  7. D0fe1d727fc8e62bec83a8809af15974?d=mm

    WindyYam

    Nov 09, 2018 01:54

    I got the same thing with LWPR 3.0.0preview. tried 3.3.0 nothing changed.

  8. 4c15bc706c5fb6c16f81058669fbc0d2?d=mm

    zebria

    Sep 05, 2018 16:59

    Same issue with Samsung Gear VR Unity 2018.2.5

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