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Unhandled Exception is thrown when building with IL2CPP for Android when...
Steps to reproduce: 1. Open user's attached project "Testing.zip" 2. Try building it on Android Platform 3. Notice the errors in the... Read more
[URP] Soft Particles create dark blending artefacts when intersecting wi...
How to reproduce: 1. Open the "Test" Scene in the attached "case_1199812.zip" Unity project 2. Open the Game window and select the G... Read more
[HDRP] Black rendering (NaNs) on planar reflection on Vulkan when reflec...
Tested on Unity 2019.3.0b12 on Editor & Standalone Win Still repro on Unity Editor 2020.1.0b1 width latest HDRP/staging /!\ Only h... Read more
Custom Audio Asset doesn't emit sound when played in Timeline
How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. Select the "Timeline" GameObject from the Hierarchy ... Read more
[2018.4] Switching between GPUs on Device to Use setting will not render...
The Editor will simply render red once the GPU is changed in the general settings to Automatic or AMD, on Intel it will simply rende... Read more
[Deployment Management] Save Scene pop up does not close after clicking ...
Save Scene pop up does not close after clicking on Don't Save button on Enabling Use incremental GC. Save Scene pop up appears twice... Read more
[IL2CPP] Generated Mac Xcode project causes a missing GameAssembly.map e...
How to reproduce: 1. Open the "Il2cppMacTest.zip" project 2. Build the project for macOS with "Create Xcode Project" option 3. Build... Read more
Blender Meshes get illuminated too brightly when Directional Light Cooki...
Steps to reproduce: 1. Download and open attached project 2. Open "SampleScene" scene 3. Select "Directional Light" in the Hierarchy... Read more
[Universal] Some materials throw errors when updated to Universal RP thr...
Repro steps: 1. Use a project with Universal RP 2. Create a new material, assign to it shader "Legacy Shader/Diffuse" 3. Go to Edit ... Read more
Sprite masks not working on sprites using a GPU-instanced material
Sprite masks not working on sprites using a GPU-instanced material Steps to reproduce: - Create a sprite mask - Create a new materi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] The Player freezes when disabling Bluetooth while connected to the headphones
- Addressable bundles are not retrieved from the cache when a WebGL Player is refreshed
- Sprites are incorrectly occluded by Sprite Physics Shape culling when behind in sorting order
- CPU usage is increased when the Editor is idle with the ProBuilder Package installed
- Unstable lighting when additional light sources are added in Shader Graph nodes