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Fixed in 2019.3

Fixed in 2018.4, 2019.1, 2019.2

Votes

0

Found in

2018.3.5f1

2018.3.6f1

2019.1.0b2

2019.2.0a4

Issue ID

1133182

Regression

Yes

PlayableDirector does not work on built projects when Managed Stripping Level is set above Low on specific Projects

Timeline

-

Reproduction steps:
1. Open the project inside of "case_1133182-PlayableDirector.zip" which resides inside an ownCloud directory
2. Open and Play "Testree" Scene, notice that the cube moves on Awake
3. Build and Play the Project (Pre-built executable exists in "MediumBuild" folder inside of the Project folder)

Expected result: The cube moves on built Project
Actual result: The cube does not move on built Project

Reproduces on: 2018.3.5f1, 2018.3.12f1, 2019.1.0b2, 2019.1.0b10, 2019.2.0a4, 2019.2.0a10
Does not reproduce on: 2018.3.4f1, 2019.1.0b1, 2019.2.0a3

Notes:
- 2017.4.25f1 does not feature Managed Stripping
- Although the attached project is completely stripped of irrelevant assets, this does not reproduce on other fresh projects
- PlayableDirector's "time" variable does increase as the time flows, however, the changes cannot be seen in the scene

Comments (1)

  1. 100407525955f771840558c0b2e6e038?d=mm

    unity_KI4_DqSao3pPzw

    Jul 15, 2019 07:06

    Create a link.xml file on the Assets directory and add the following content:

    <linker>
    <assembly fullname="UnityEngine.TimelineModule"/>
    <assembly fullname="UnityEngine.Timeline"/>
    </linker>

    This will prevent the timeline modules to be stripped from your project.

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