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Fixed in Unity 2019.3



Found in


Issue ID




PlayableDirector does not work on built projects when Managed Stripping Level is set above Low on specific Projects




Priority: 2Necessary for shipping a final release


Severity: 3Secondary functionality broken

Reproduction steps:
1. Open the project inside of "" which resides inside an ownCloud directory
2. Open and Play "Testree" Scene, notice that the cube moves on Awake
3. Build and Play the Project (Pre-built executable exists in "MediumBuild" folder inside of the Project folder)

Expected result: The cube moves on built Project
Actual result: The cube does not move on built Project

Reproduces on: 2018.3.5f1, 2018.3.12f1, 2019.1.0b2, 2019.1.0b10, 2019.2.0a4, 2019.2.0a10
Does not reproduce on: 2018.3.4f1, 2019.1.0b1, 2019.2.0a3

- 2017.4.25f1 does not feature Managed Stripping
- Although the attached project is completely stripped of irrelevant assets, this does not reproduce on other fresh projects
- PlayableDirector's "time" variable does increase as the time flows, however, the changes cannot be seen in the scene

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