Search Issue Tracker
Fixed in 2021.1.X
Votes
0
Found in
2018.3.0a6
2018.3.9f1
2019.1.0a1
2019.2.0a1
Issue ID
1139698
Regression
No
Shader is rendered wrongly in magenta or light blue color without any errors when using MacOS
How to reproduce:
1. Open the attached project uploaded by QA "MetalTessShaderError.zip"
2. Open sample scene
3. Observe the scene and console
Expected result: All scene is rendered
Actual result: Shader is rendered wrongly in magenta or cyan color
Reproducible: 2018.3.0a6, 2018.3.12f1, 2019.1.0b10, 2019.2.0a10
Notes:
- Not reproducible on Windows. Tested with 2018.3.11f1
- Shader goes magenta. Reproducible: 2018.3.0a6, 2018.3.12f1, 2019.2.0a1
- Shader goes light blue. Reproducible: 2019.1.0b10, 2019.2.0a10
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [WebGPU] URP RenderGraph RenderPass doesn't clear textures
- Query Builder items display raw code style names instead of human readable labels in search field
- “+” button does nothing and has no functionality when clicked in Human Template "Bone Template" list
- Solid gray or black areas are present when using ShaderGraph with Custom Function nodes without manual reimport
- The Multiplayer Play mode tool doesn't see the list of Play Mode scenarios when using 6000.3.x
Resolution Note (fix version 2021.1):
Fixed in: 2021.2.0a1