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[VFX] Creating a Subgraph breaks connections/the Effect
[VFX] Creating a Subgraph breaks connections/the Effect To reproduce: 1. Create a new project 2. Install Visual Effect Graph Packag... Read more
[TextMeshPro-Text] New TMP Text does not show properties of default TMP ...
Newly created TextMeshPro do not acquire the properties of default TextMeshPro preset. Steps to repro: 1. Open the attached project... Read more
[WebGL] NavMeshSurface crashes player when it refers to a NavMeshData file
https://github.com/Unity-Technologies/NavMeshComponents Add a NavMeshSurface component to an object. Press the Bake button from it'... Read more
The new path is relative to asset path when calling AssetDatabase.Rename...
How to reproduce: 1. Open the "repro.zip" project 2. Open the "SampleScene" scene 3. Enter Play Mode 4. Check the console: - Not... Read more
[URP] Texture maps are not applicable when are added to a new material
How to reproduce: 1. Create a new LWRP/Universal RP template project 2. In the Project Browser, add new material 3. Drag material ic... Read more
[IL2CPP] Crash on il2cpp::vm::Field::GetValueObjectForThread in build wh...
Steps to reproduce: 1. Open the attached project ("1199942.zip") 2. Build and run the project (File -> Build Settings... -> Build An... Read more
[ShaderGraph] Converting a node with no output edge connected to a subgr...
Converting a node that is not attached to anything (input and output) to a subgraph via the right click menu option "Convert to Sub ... Read more
[Sprite Editor] Dropdown icon of Name Property is missing from "Secondar...
The dropdown icon is missing for the Name property dropdown from the Secondary Texture window under Sprite Editor window. Refer att... Read more
Baking Reflection Probes results in an error message when a Reflection P...
How to reproduce: 1. Open the attached 'project-1196495.zip' project 2. In the Lighting window select 'Bake Reflection Probes' (foun... Read more
[macOS] Objects containing SkinnedMeshRenderer component become invisibl...
How to reproduce: 1. Open the user's attached project("BugReportProject") 2. Expand "Barbarian" GameObject in the Hierarchy 3. Selec... Read more
All about bugs
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Latest issues
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