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GPU instancing is not working with procedurally generated meshes
Reproduction steps: 1. Open the project 2. Open the only scene 3. Play the scene 4. Open the Frame Debugger 5. Notice that meshes ar... Read more
Mesh Renderers are not batched dynamically when the parental object is s...
Reproduction steps: 1. Open the attached project LightProbeAnchorBug.zip 2. Open the DrawCall scene 3. Enter Play mode 4. Open the F... Read more
[Lightmapping]Console throws 'Couldn't find baked index for current ligh...
Reproduction steps: 1. Open my attached project: https://oc.unity3d.com/index.php/s/uhz0n22B3AG5jm4 (check the edit for the password... Read more
CommandBuffer.Blit does not produce the same result as Graphics.Blit
Reproduction steps: 1. Open the project 2. Open the "Test_CommandBufferBlit" scene 3. Play the scene and notice the gray screen 4. O... Read more
Scroll Rect elastic works only in elastic mode with horizontal and verti...
How to reproduce: 1. Open the attached "ScrollRect.zip" project 2. Open Controls scene 3. There are two Scroll View game objects -Sc... Read more
[iOS] [CreatePrimitive] fails to add Collider to an object
Reproduction steps: 1. Open the attached project. 2. Delete "ForceRefs" game object in the hierarchy. - Bug is not reproducible if ... Read more
[Billboard][MassPlaceTrees] Billboards are cut after mass placing more t...
Steps to repro: 1. Open Unity; 2. Create new project; 3. Import attached package; 4. Open 'testBillboards' scene; 5. Select Terrain... Read more
UNetWeaver - 5.5.0b4 with MonoUpdate failes to compile a project
UNetWeaver doesn't seem to work with the new class libraries. This may also be related to UnityTestTools. Read more
Scene / Game view render malfunction after switch back from GI previews
Switching back from GI Scene Preview modes corrupts the scene/game view (ghosting effect) Read more
NavMeshAgent jitters while moving through nav mesh
Steps to reproduce: 1. Open attached project 2. Run scene and notice how "Actor" agent jitters while moving on NavMesh Note: This ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Component (...) had become dangling during an undo operation." warning undoing creating a light
- Ghost collisions occur in a Physics mesh when entering the Play mode
- TMP text with Auto Size overflows when using the WD% property
- Light Explorer does not update Isolated Selection when new Light selected in Scene
- "Reference for Rendering" opens a documentation focused in the "Shadows"