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By Design
Votes
1
Found in
5.4.1f1
Issue ID
836103
Regression
No
CommandBuffer.Blit does not produce the same result as Graphics.Blit
Reproduction steps:
1. Open the project
2. Open the "Test_CommandBufferBlit" scene
3. Play the scene and notice the gray screen
4. Open the "Test_GraphicsBlit" scene
5. Play the scene
Actual result: CommandBuffer.Blit and Graphics.Blit produces different result (image attached)
Expected result: CommandBuffer.Blit and Graphics.Blit produces the same result (image attached)
Reproduced on: 5.5.0b6, 5.4.1p3,
Shaders are not working correctly on 5.3 and 5.2 versions.
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Resolution Note:
From user's code we can see that the script doing Graphics.Blit also set the Camera.targetTexture. But in commandbuffer one, the user didn't do that, and that's why the depth/stencil contents get lost.