Search Issue Tracker
By Design
Votes
1
Found in
5.4.1f1
Issue ID
836103
Regression
No
CommandBuffer.Blit does not produce the same result as Graphics.Blit
Reproduction steps:
1. Open the project
2. Open the "Test_CommandBufferBlit" scene
3. Play the scene and notice the gray screen
4. Open the "Test_GraphicsBlit" scene
5. Play the scene
Actual result: CommandBuffer.Blit and Graphics.Blit produces different result (image attached)
Expected result: CommandBuffer.Blit and Graphics.Blit produces the same result (image attached)
Reproduced on: 5.5.0b6, 5.4.1p3,
Shaders are not working correctly on 5.3 and 5.2 versions.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- There are checkboxes to enable and disable Volume Profile effects in the Graphics Settings
- “ArgumentException: Trying to use an invalid resource (pass Motion Blur)” errors are infinitely thrown when Motion Blur is used
- Inspector is not using the result of the last CreatePropertyGUI call when calling it for several times for one property
- Crash when attempting to initialize XR SDK while entering Play Mode
- Serialized variable value is overwritten on the existent object instead of creating a new one when using JsonUtility.FromJsonOverwrite
Resolution Note:
From user's code we can see that the script doing Graphics.Blit also set the Camera.targetTexture. But in commandbuffer one, the user didn't do that, and that's why the depth/stencil contents get lost.