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Shader in Asset Bundle has different fogMode, gpuProgramID, m_LOD betwee...
3 lines are different between two Asset Bundle builds when Library folder is deleted between builds. Steps to reproduce:1. Open User... Read more
Objects in "Ultimate Rope Editor" explode when entering play mode
To reproduce: 1. Download attached project "A$ BASH 2017.2 part 4.zip" and open in Unity2. Open "04 - Breakable ropes" scene3. Enter... Read more
Misleading error when Asset is marked for the same Bundle twice
Steps to reproduce:1. Open QA attached project "AssetBundleTest.zip"2. Open script inside Editor folder3. Inspect that Asset is mark... Read more
Game window does not display additional scenes in Edit mode, when adding...
There are 4 scenes in this project. 2 scenes ("AutoGen1" and "AutoGen2") have Scene Lighting set to AutoGenerate. Other 2 scenes ("N... Read more
Particle system sub-emitter spawns offset particles when not Play On Awa...
To reproduce: 1. Open the project, attached by the user (TestUnity2017_1.zip)2. Open "Test" scene3. Press Pause button and enter Pla... Read more
[Metal] Texture2D.GetNativeTexturePtr creates a new texture and returns ...
To reproduce:1. Open project attached by the user2. Open "MainScene" scene3. In Edit->Project Settings -> Player enable Metal ... Read more
In Playmode object with "Playable Director" jumps back to starting posit...
To reproduce:1. Open attached project "TimelineKilling.zip".2. Open "Test" scene.3. Open Timeline window. (Happens only if Timeline ... Read more
The camera is moving near the object in Editor, however, in the built ap...
Reproduction steps:1. Open the attached project "Repro Hunting world.zip";2. Open the scene "AnimalSelection" and enter Play mode;3.... Read more
Shader.EditorCompileVariant in 2017.1 takes more time than in 5.6 on la...
To reproduce:1. Open project(link in edit) on 2017.1.0f32. Open profiler3. Play 'Stage 1 mechanical' scene (use WASD and mouse butto... Read more
Changing Brush color and selecting a Grid Object, changes its color to t...
Reproduction steps: 1. Open "MinimalReproProject"2. Open the "Main" Scene3. "Window" -> "Tile Palette"4. Select "Wall Brush" inst... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite texture is null when read from a SpriteAtlas in an Addressables bundle
- Scrolling in the Tile Palette Brush Pick overlay breaks when a lot of Brushes are saved and the List View is enabled
- OnPreprocessAsset is not triggered when AssetPostprocessor version is changed and script recompiles
- Terrain Component and Overlay Text Rendering is broken when using Bitmap Text Rendering Mode
- “No Overlays” Overlay overlaps with the Tile Palette toolbar when docked on the left