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0
votes
By Design

Error of TlsException when System.Net.Http.dll is used for HTTP in the e...

Scripting

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Jan 08, 2019

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Version/s: 2018.3.0f2

To reproduce:1. Open attached project2. Open Sample scene3. Press Play4. Check the console for the error Actual result: System.Net.H... Read more

0
votes
Fixed

UnityWebRequest leaks unreclaimable memory when POSTing to HTTPS

Networking

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Jan 28, 2019

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Version/s: 2018.2.0b5, 2018.3.0f2, 2018.3.2f1, 2019.2.0a3

To reproduce:1) Open attached project and scene2) Build and run it3) Change URL to something that would quickly finish requests4) Ma... Read more

0
votes
Fixed

[Profiler] Errors are thrown when switching to ADB profiling.

Profiling

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Jun 18, 2018

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Version/s: 2019.1.0a11

Errors are thrown when switching to ADB profiling from WiFi profiling. Steps to repro:1. Create new project.2. Create a Cube.3. Swit... Read more

0
votes
Fixed

AvatarMask Inspector transforms field doesn't show all transforms from t...

UI Toolkit

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Feb 04, 2019

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Version/s: 2019.1.0a10, 2019.1.0b1, 2019.2.0a1

Steps to reproduce:1. Open original project "TestAnimMask.zip"2. Create a new Avatar Mask (Right click in Assets window 'Create -&gt... Read more

0
votes
Duplicate

AO textures imported from 2018.2 have no data in the G/B channels

Shaders

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Feb 01, 2019

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Version/s: 2018.3.0a4, 2018.3.0f2, 2019.1.0a1, 2019.2.0a1

Steps to reproduce1. Open original project "RGB File Size.zip"2. Look at the "Hydraulic_Pump_Detailed_Items_AO" texture Expected res... Read more

7
votes
Fixed

Blend Shape Normals are always calculating even when it's set to None in...

Asset - Importers

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Feb 02, 2019

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Version/s: 2018.3.0a1, 2018.3.3f1, 2019.1.0a1, 2019.2.0a1

To reproduce:1. Open the attached project2. Verify that the Blend Shape Normals Importer Settings is set to None3. Re-import the "20... Read more

0
votes
Won't Fix

Crash when running on a virtual display on a machine with more than 8 GPUs

Linux

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Jan 29, 2019

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Version/s: 2018.3.3f1

If xorg.conf references more than 8 displays, a built player will crash. Manually removing displays from xorg.conf workarounds this ... Read more

0
votes
By Design

Objects are invisible when using IndirectDrawing based on CommandBuffer

Graphics - General

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Oct 28, 2018

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Version/s: 2018.2.13f1, 2018.3.0a1, 2019.1.0a1, 2019.2.0a4

To reproduce:1. Open user's attached project ("IndirectDraw")2. Open "IndirectDraw" scene3. Select "Main Camera" and disable "Indire... Read more

0
votes
By Design

Globalgamemanagers generation is not deterministic when Building Project

Build Pipeline

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Feb 01, 2019

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Version/s: 2018.3.0a1, 2018.3.1f1, 2019.1.0a1, 2019.2.0a1

To reproduce:1. Open attached project2. Build for Windows Standalone twice3. Compare both files Reproducible with: 2018.3.5f1, 2019.... Read more

1
votes
Won't Fix

[ShaderGraph] Only one entry in dropdown when choosing color channels fo...

Package: Shader Graph

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Feb 01, 2019

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Version/s: 5.3.1

How to reproduce:1. Open the user's project2. Open "New Shader Graph 1" in Shader Graph3. Create a Swizzle node (Right-click -> C... Read more

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