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"Base Terrain" and "Tree & Detail Objects" settings do not synchronize o...
"Base Terrain" and "Tree & Detail Objects" settings do not sync on another terrain using the same terrain data in the same scene or ... Read more
Updating terrain resolution (length/width), tree's position is not synce...
On changing terrain, resolution length or width trees position is not synchronizing on another terrain using same terrain data in ... Read more
UI Text doesn't clear from the screen each frame
To reproduce: 1. Open the project, attached by the user (Tapper2018.zip) 2. Open the "SampleScene" scene 3. Enter Play mode 4. Obse... Read more
[Line Renderer] Normals are flipped when using alignment mode "Local"
When using a line renderer with a standard shader, using "View" alignment mode generates a correct mesh but using "Local" alignment ... Read more
TcpClient.Client.LocalEndPoint is always null when Scripting RunTime is ...
How to reproduce: 1. Open given unity project 2. Make sure that scripting runtime version is set to 4.x 3. Enter play mode 4. Notice... Read more
Several scene management events are not called when performing normal sc...
Steps to reproduce: 1. Open user attached project 2. Select Bugs -> Switch Active Scene 3. Observe that no events are received, 4. ... Read more
Mismatched LayoutGroup errors are thrown when expanding script with seri...
To reproduce: 1. Open project 2. Open scene 3. Select Main camera and ensure the Test Object component is expanded 4. Click mouse bu... Read more
Material asset icons are inconsistent when duplicating the same material
How to reproduce: 1. Select '1' asset in Project Window 2. Look at the color of the sphere 3. Right-click and reimport 4. Sphere c... Read more
'Assertion failed: Geometry jobs should not be launched for empty tasks'...
To reproduce: 1. Open project 2. Play 'main' scene 3. Wait for about 10-20 seconds 4. Notice that model starts collapsing and after ... Read more
Only one method logged situated in the .NET API using IL2CPP
Reproduction steps: 1. Open the attached project. 2. Build the project. 3. Open the exported project with XCode. 4. Archive the buil... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object