Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.2.0b4
Issue ID
1038141
Regression
No
"Base Terrain" and "Tree & Detail Objects" settings do not synchronize on another terrain using the same terrain data
"Base Terrain" and "Tree & Detail Objects" settings do not sync on another terrain using the same terrain data in the same scene or additive scene
Steps to Repro:
1. Open attached or create a new project
2. Hierarchy window > right click
3. 3D object > terrain
4. Duplicate terrain
5. Inspector go to terrain settings
6. Change base terrain or tree & Details setting
Actual Result:
1. Values are not synchronized for two different terrains using same terrain data
2. Wind settings and resolution settings are getting synchronized
Occurring with:
2018.3.01, 2018.2.0b4, 2018.1.0f2, 2017.4.3f1, 2017.2.2f1, 2017.1.3p3
Environment:
Windows and Mac
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment