Search Issue Tracker
By Design
Votes
0
Found in
2018.1.0f2
Issue ID
1036875
Regression
No
UI Text doesn't clear from the screen each frame
To reproduce:
1. Open the project, attached by the user (Tapper2018.zip)
2. Open the "SampleScene" scene
3. Enter Play mode
4. Observe that each frame the text is written on top of the previous frame and thus the text becomes a mess
Expected: each frame the text is clear and only the current value of the text is displayed
Reproduced in 2017.2.2p4, 2017.3.2f1, 2017.4.3f1, 2018.1.0f2, 2018.2.0b4, 2018.3.0a1
Resolution: This is working as intended. The scene's Main Camera's Clear Flags property is set to "Depth Only" which means that each frame is rendered on top of the previous frame without clearing anything but the depth buffer. Using "Sky Box" or "Solid Color" instead resolves the issue.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Polyspatial Material swap set animations are not firing when used in Play Mode and Players
- Incomplete shortcuts are displayed in the "Set" dropdown in Visual Effects Graph VFX Control subwindow
- Version change sub-window closes automatically when "Add Modules" subwindow is closed
- RenderTexture content from 'Depth Only' camera is not rendered correctly on UI RawImage when Multithreaded Rendering is enabled on specific MediaTek devices.
- Weight Brush Overlay text is clipped in Sprite Editor
Add comment