Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.2.0b4
Issue ID
1038144
Regression
No
Updating terrain resolution (length/width), tree's position is not synced on another terrain which uses the same terrain data
On changing terrain, resolution length or width trees position is not synchronizing on another terrain using same terrain data in the same scene or additive scene
Steps to Repro:
1. Open attached or create a new project
2. Hierarchy window > right click
3. 3D object > terrain
4. Duplicate terrain
5. Inspector > paint trees
7. Edit Tree > add tree
8. Paint trees on the 1st terrain
9. Observe that the trees are getting painted on 2nd terrain as well
10. Inspector > terrain setting
11. Under resolution change length or width
Actual Result:
1. Trees position is changed to match terrain dimensions on 1st terrain
2. Trees position remain same on the second terrain even though the base dimensions are changed
3. Position resets when terrain data is refreshed
Occurring with:
2018.3.01, 2018.2.0b4, 2018.1.0f2, 2017.4.3f1, 2017.2.2f1, 2017.1.3p3
Environment:
Windows and Mac
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- 2D light leaks through ShadowCaster2D when ShadowCaster2D components are disabled then re enabled at runtime in Player builds
- Unity Hub redirects to The Unity Roadmap when navigating to “Send Feedback” option
- UI Toolkit throws warning and fails to clear references when fields are not typed as UnityEngine.Object
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
Add comment