Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.2.0b4
Issue ID
1038144
Regression
No
Updating terrain resolution (length/width), tree's position is not synced on another terrain which uses the same terrain data
On changing terrain, resolution length or width trees position is not synchronizing on another terrain using same terrain data in the same scene or additive scene
Steps to Repro:
1. Open attached or create a new project
2. Hierarchy window > right click
3. 3D object > terrain
4. Duplicate terrain
5. Inspector > paint trees
7. Edit Tree > add tree
8. Paint trees on the 1st terrain
9. Observe that the trees are getting painted on 2nd terrain as well
10. Inspector > terrain setting
11. Under resolution change length or width
Actual Result:
1. Trees position is changed to match terrain dimensions on 1st terrain
2. Trees position remain same on the second terrain even though the base dimensions are changed
3. Position resets when terrain data is refreshed
Occurring with:
2018.3.01, 2018.2.0b4, 2018.1.0f2, 2017.4.3f1, 2017.2.2f1, 2017.1.3p3
Environment:
Windows and Mac
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment