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[VSTU] Openning shader as first file in the project fails to open it in ...
Steps to reproduce: 1. Create new Unity project2. Create a new shader file3. Make sure default text editor is set to Visual Studio4.... Read more
ISerializationCallbackReceiver.OnBeforeSerialize is called every OnInspe...
Steps to reproduce: 1. Open attached project2. Create any game object3. Attach 'TestCode.cs' script to it4. Select the game object i... Read more
[GLCORE][OSX] UI Components Disappearing and/or Displaying Garbled UVs/T...
How to reproduce:1. Create a new project2. Create Text game object3. Move it in the scene view4. Notice it disappears and/or display... Read more
Directional Lightmaps produce green/white artefacts for specific scene
Duplicate: http://issuetracker.unity3d.com/issues/gi-lightmapping-artifacts To reproduce:1. Open attached project (Blender is requir... Read more
Physics 2D Raycaster triggers events on objects that are behind the camera
Reproduction steps:1. Open the attached project2. Open the "mainscene" scene3. Set the main camera to orthographic, enable the attac... Read more
Editor crashes at VertexBufferD3D9::EndWriteVertices or CreateDirect3D11...
To reproduce:1. Open the scene "PianoHero" in "Assets\Game\Scenes\PianoHero 3\PianoHero"2. Press "Play"3. After the scene loads, pre... Read more
[Canvas] Destroying canvas causes memory leak
Reproduction steps:1. Open attached project2. Open and play the "GUILeak" scene3. There is a "GUILeak" object in the scene that will... Read more
[Projector] Projectors renders twice per affected object if there is any...
To reproduced:1.Create new project, import attached "repro" package.2.Open and play "repro" scene, notice projected blue box on plan... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Celestial bodies order remains unchanged when the Distance setting is modified
- A memory leak occurs with massive terrain when camera position changes occur.
- No valid hits are returned when using RaycastCommand
- Camera is not overlooking the main Scene in Scene View in the HDRP Sample Template
- TextShadow properties are not applied when displayed in a custom MenuItem Window