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[Android] SystemInfo.systemMemorySize returns the incorrect value for On...
To reproduce: 1. Open project 2. Build and run on Android on One Plus 5 or Samsung S9+ 3. Notice that: -On a Samsung S9+ (model numb... Read more
Shadows disappear after culling the Occlusion of static gameObjects
Reproduction steps: 1. Open the attached project "occlusion.zip" 2. Open the scene "start"; 4. Clear Occlusion Culling data; 5. Obse... Read more
MonoManager access violation when executing method in batch mode from ba...
When creating a project entirely from batch mode, and then trying to launch it a second time with -executeMethod, the Editor process... Read more
[Renderer] GPU Instancing glitches out mesh particles when a standard pa...
Repro steps: 1. Open Scene1 from the attached project. 2. Drag the AssignMe material from the project window onto the particle syst... Read more
Faulty overlapping lightmap UV warnings with non-overlapping UV2 channel...
Issue: Unity posts warning messages to the console about UV Overlap even though my models do not have overlaps in their UVs. Resolu... Read more
Memory use increasing with repeated Scene loading/unloading
Steps to reproduce: 1. Open attached Unity project (OC link) 2. Build for Windows 3. Run the build for a few minutes (1-2 is enough)... Read more
[Android][Vulkan] Screen flickering/graphical artifacts appear after cha...
How to reproduce: 1. Open attached project "SimpleDynRezTest" 2. Build and run on Android device 3. Change orientation of phone 4. O... Read more
SerializedProperty.arraySize is not smallest when multiple objects are s...
To reproduce: 1. Open the project, attached by the tester (ArraySizeBug.zip) 2. Select MyObject and MyObject1 assets in the Project... Read more
[Android][Vulkan] Making Application get out of focus a few times result...
Steps to reproduce: 1. Create new project 2. Set camera Clear flags to Solid Color. 3. Set Graphics API to Vulkan 4. Build and run ... Read more
SceneManager.sceneCountInBuildSettings reports a different numbers of sc...
To reproduce: 1. Open the project, attached by the user (Daniel.zip) 2. Open the "pre" scene 3. Put "Debug.Log (SceneManager.sceneC... Read more
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