Search Issue Tracker

Fixed in 2021.2.X



Found in


Issue ID




SceneManager.sceneCountInBuildSettings reports a different numbers of scenes than there actually is is the Build settings

Scene Management


To reproduce:

1. Open the project, attached by the user (
2. Open the "pre" scene
3. Put "Debug.Log (SceneManager.sceneCountInBuildSettings);" line into the Start method of ScoreManager script
4. Press Start button
5. Observe that console prints out 3 scenes
6. Open the build settings and see that there are 4 scenes

Expected: SceneManager.sceneCountInBuildSettings reports the correct amount of scenes in the Build Settings
Actual: wrong amount of scenes is reported and due to this SceneManager.LoadScene might load a wrong scene

Reproduced in 2017.1.3p4, 2017.2.0f3, 2018.3.2f1, 2017.4.2f2, 2018.1.0f2, 2018.2.0b3, 2018.2.0b4, 2018.3.0a1

  1. Resolution Note (fix version 2021.2):

    Fixed in 2022.1.0a3

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.