Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2018.2.0b4
Issue ID
1036146
Regression
No
[Renderer] GPU Instancing glitches out mesh particles when a standard particle shader is initially assigned
Repro steps:
1. Open Scene1 from the attached project.
2. Drag the AssignMe material from the project window onto the particle system
3. Observe glitch
Notes:
- not a regression, happens in 2018.1, where the feature was introduced.
RichardK note:
- i think we can fix it by hooking into the SetDirty call on the SetMaterial. either make it virtual and override it, or hook into whatever it causes to be called (was it UpdateRenderer or something?)
- basically we need to reset the vertex streams hash to 0, to forceit to be recalculated, whenever the material changes.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Tile Palette grid is moved after entering Play Mode
- Tile Palette Edit mode turns off in Play Mode
- The Editor crashes when Generating Font Atlas in the Font Asset Creator with “9999999999” padding and 256x256 Atlas Resolution
- [iOS] An “ArgumentNullException” error is thrown when GetIntroductoryPriceDictionary() method is called
- Font Import Settings documentation page is missing when the documentation button is pressed in the Inspector window
Add comment