Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2018.2.0b4
Issue ID
1036146
Regression
No
[Renderer] GPU Instancing glitches out mesh particles when a standard particle shader is initially assigned
Repro steps:
1. Open Scene1 from the attached project.
2. Drag the AssignMe material from the project window onto the particle system
3. Observe glitch
Notes:
- not a regression, happens in 2018.1, where the feature was introduced.
RichardK note:
- i think we can fix it by hooking into the SetDirty call on the SetMaterial. either make it virtual and override it, or hook into whatever it causes to be called (was it UpdateRenderer or something?)
- basically we need to reset the vertex streams hash to 0, to forceit to be recalculated, whenever the material changes.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Add comment