Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2018.2.0b4
Issue ID
1036146
Regression
No
[Renderer] GPU Instancing glitches out mesh particles when a standard particle shader is initially assigned
Repro steps:
1. Open Scene1 from the attached project.
2. Drag the AssignMe material from the project window onto the particle system
3. Observe glitch
Notes:
- not a regression, happens in 2018.1, where the feature was introduced.
RichardK note:
- i think we can fix it by hooking into the SetDirty call on the SetMaterial. either make it virtual and override it, or hook into whatever it causes to be called (was it UpdateRenderer or something?)
- basically we need to reset the vertex streams hash to 0, to forceit to be recalculated, whenever the material changes.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping
Add comment