Search Issue Tracker
Fixed in 2018.3.X
Fixed in 2018.1.X, 2018.2.X
Votes
2
Found in
2018.1.0f2
Issue ID
1035960
Regression
Yes
MonoManager access violation when executing method in batch mode from batch-mode-created project
When creating a project entirely from batch mode, and then trying to launch it a second time with -executeMethod, the Editor process appears to crash with "MonoManager was NULL" fatal error.
Reproduction steps:
1. Create a project with the following command line: `Unity.exe -batchmode -nographics -logFile d:\unitylog.txt -createProject d:\emptyProject2 -quit`
2. Download the MyScript.cs file and save it into the Assets folder in the newly created project. DO NOT OPEN THE PROJECT IN UNITY.
3. Try to execute the method: `Unity.exe -batchmode -nographics -logFile d:\unitylogExecuteMethod.txt -projectPath d:\emptyProject2 -executeMethod MyScript.MyMethod -quit`
4. Unity doesn't crash, but this ends up in the log: `Aborting batchmode due to failure: Fatal Error! GetManagerFromContext: pointer to object of manager 'MonoManager' is NULL (table index 5)`
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Draw Additional Lights Shadowmap" calls increase when custom MaterialBlockProperty is used
- Crash on _platform_memmove when importing the "Dragon Crashers - URP 2D Sample Project" to a new 2D project
- "Shader is not supported on this GPU" warnings and and shaders are not loading when building the project for non-Chromium browsers
- [iOS][URP] The screen flickers and the "Execution of the command buffer was aborted due to an error during execution" error is thrown continuously
- Shortcut Manager shows empty conflict filter when resolving runtime conflicts involving different contexts
felipe-shida-afterverse
Feb 04, 2021 22:07
Happening on 2019.4.17. Only in batchmode