Search Issue Tracker
By Design
Votes
0
Found in
2017.3.0p1
Issue ID
1033195
Regression
No
Shadows disappear after culling the Occlusion of static gameObjects
Reproduction steps:
1. Open the attached project "occlusion.zip"
2. Open the scene "start";
4. Clear Occlusion Culling data;
5. Observe from Game window, you can see 'OCPlane' cast shadow to 'ShadowRecivePlaneA';
6. Do not change any parameters and bake Occlusion Culling directly;
Expected results: The shadow from the black plane is drawn on the white plane;
Actual results: There is no shadow on the white plane;
Reproduced on: 2017.1.3p4, 2017.2.2p4, 2017.3.2f1, 2017.4.3f1, 2018.1.0f2, 2018.2.0b4, 2018.3.0a1.
Note: the issue still persists even if the object has static turned off.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping
Resolution Note:
The camera has to be inside the bound of geometries when baking static occlusion. User can create a big "ground" plane under these geometries and then bake occlusion again. Remember to check occlusion static on the plane object.