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Votes
0
Found in
2017.3.0p1
Issue ID
1033195
Regression
No
Shadows disappear after culling the Occlusion of static gameObjects
Reproduction steps:
1. Open the attached project "occlusion.zip"
2. Open the scene "start";
4. Clear Occlusion Culling data;
5. Observe from Game window, you can see 'OCPlane' cast shadow to 'ShadowRecivePlaneA';
6. Do not change any parameters and bake Occlusion Culling directly;
Expected results: The shadow from the black plane is drawn on the white plane;
Actual results: There is no shadow on the white plane;
Reproduced on: 2017.1.3p4, 2017.2.2p4, 2017.3.2f1, 2017.4.3f1, 2018.1.0f2, 2018.2.0b4, 2018.3.0a1.
Note: the issue still persists even if the object has static turned off.
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Resolution Note:
The camera has to be inside the bound of geometries when baking static occlusion. User can create a big "ground" plane under these geometries and then bake occlusion again. Remember to check occlusion static on the plane object.