Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2017.4.1f1
Issue ID
1035438
Regression
No
SerializedProperty.arraySize is not smallest when multiple objects are selected
To reproduce:
1. Open the project, attached by the tester (ArraySizeBug.zip)
2. Select MyObject and MyObject1 assets in the Project browser
3. In the Inspector observe that arraySize is 3 instead of 2, which is the minimum size
Expected: arraySize shows the minimum size as it is stated in the documentation: " If the SerializedObject contains multiple objects it will return the smallest number of elements" (see https://docs.unity3d.com/ScriptReference/SerializedProperty-arraySize.html).
Reproduced in 2017.1.3p4, 2017.2.2p4, 2017.3.2f1, 2017.4.1f1, 2017.4.2f2, 2018.1.0f2, 2018.2.0b3, 2018.3.0a1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SystemInfo.get_graphicsDeviceName() is generating garbage GC Alloc when using Metal graphics API
- Crash on D3D12CommonShader::ApplyGpuProgram when attaching material which samples "_UnityFBInput0" to "Full Screen Pass Renderer Feature" Component
- SpeedTree meshes and objects count differs when comparing the numbers in the Player with the Editor
- Model and Prefab Preview icons are not updated after upgrading associated Materials to URP
- Game view is rendered white when viewing the Editor with HDR display and Post Proccesing is enabled on the Main Camera with 2D URP
Add comment