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Fixed in Unity 2018.3

Votes

0

Found in

2017.4.1f1

Issue ID

1035438

Regression

No

SerializedProperty.arraySize is not smallest when multiple objects are selected

IMGUI

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Priority: 7Not yet prioritized for a release

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Severity: 3Secondary functionality broken

To reproduce:

1. Open the project, attached by the tester (ArraySizeBug.zip)
2. Select MyObject and MyObject1 assets in the Project browser
3. In the Inspector observe that arraySize is 3 instead of 2, which is the minimum size

Expected: arraySize shows the minimum size as it is stated in the documentation: " If the SerializedObject contains multiple objects it will return the smallest number of elements" (see https://docs.unity3d.com/ScriptReference/SerializedProperty-arraySize.html).

Reproduced in 2017.1.3p4, 2017.2.2p4, 2017.3.2f1, 2017.4.1f1, 2017.4.2f2, 2018.1.0f2, 2018.2.0b3, 2018.3.0a1

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