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[HDRP] Unable to edit Box size vertically using Base shape gizmo under I...
Unable to edit Box size vertically using Base shape gizmo under Influence Volume in Planar Reflection probe. Steps to repro:1. Creat... Read more
[Memory Profiler] Diff values are "Same" for different types of data and...
How to reproduce:1. Open the attached project "case_1236058-Project.zip"2. Open the Memory Profiler (Window->Analysis->Memory ... Read more
[Linux] Unity Hub doesn't open or opens showing the project selection sc...
How to reproduce:1. Go to the following link https://unity3d.com/get-unity/download/archive2. On the first available version press t... Read more
[UIElements] FloatField.formatString is not applied to initial field values
Reproduction steps:1. Open attached project "FieldFormat"2. In Menu bar, open Window -> UIElements -> Test3. In Test window, o... Read more
[HDRP] Game view window does not refresh on changing Background Type Col...
Game view window does not refresh on changing Background Type Color to None. Steps to repro:1. Create a new HDRP Project.2. Select t... Read more
In Standalone build, File WriteAllText does not save the file when using...
How to reproduce:1. Open attached project "MinerSaveJson.zip"2. In Project Settings, make sure that either "IL2CPP" scripting backen... Read more
Entity is shown as changed when JobComponentSystem enters an OnUpdate fu...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Enter the Play Mode3. In the Console Window, inspect t... Read more
"The TypeManager must be initialized" error thrown when the project is b...
How to reproduce:1. Open attached "TypeManagerError-master" project2. Open Build Settings (File->Build Settings...)3. Check Devel... Read more
Crash in MaterialScripting::GetTexturePropertyNameIDsInternal when calli...
How to reproduce:1. Open user-submitted project (TestProject.zip)2. Enter Play Mode Expected result: the Editor does not crashActual... Read more
[Lighting] Window flickers on changing "Max Lightmap Size" value when "A...
When Auto Generate Lighting is enabled, and the value of "Max Lightmap Size" OR "Lightmap Padding" OR "Lightmap Padding" is changed ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled