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0
votes
Fixed

Mesh compression on fbx cause huge memory usage and wrong assetbundle build

Asset Bundles

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Dec 10, 2018

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Version/s: 2017.4.14f1

Steps to reproduce:1. Open user attached project2. Change the mesh (in fbx named "QJC_HS_Afandian01")compression to low and apply it... Read more

0
votes
Fixed

Editor crashes with IterateTypeTree<CollectSourcePrefabAssetReference> w...

Scene Management

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Jan 02, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2018.3.0f2, 2019.1.0a1

How to reproduce:1. Open attached "New Unity Project 7" project---------------------------Observe the crash Reproduced with: 2017.4.... Read more

0
votes
By Design

Editor hard crashes when using Marshal.PtrToStructure()

Scripting

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Jan 03, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2018.3.0f2, 2019.1.0a1, 2019.2.0a1

How to reproduce:1. Open attached project "Example"2. Load Scene "Simple"3. Enter Play Mode-----------------------------Observe the ... Read more

0
votes
Fixed

Prefab's references are lost when using PrefabUtility.SavePrefabAsset() ...

Scene Management

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Jan 04, 2019

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Version/s: 2018.3.0a6, 2018.3.0f2, 2019.1.0a1, 2019.2.0a1

How to reproduce:1. Open attached "savePrefabAsset.zip" project2. Click on 'Cube' and call 'ReproduceBug' in the ContextMenu in "Nul... Read more

0
votes
Duplicate

RectTransform.rect on a Canvas is not updated immediately after reactiva...

uGUI

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Jan 11, 2019

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Version/s: 2018.3.0a11, 2018.3.0f2, 2019.1.0a1, 2019.2.0a1

Repro steps:1. Open QA attached project "repro_1116547"2. Enter Play Mode3. Observe the Console Actual: All values of the RectTransf... Read more

0
votes
Won't Fix

Animation behaves differently in Edit and Play modes when animation's Ba...

Animation

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Jan 15, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2019.1.0a1, 2019.1.0a13, 2019.2.0a1

How to reproduce:1. Open the attached project named "Case_1117299"2. Select the "New Timeline" and Play the Timeline Preview. Observ... Read more

4
votes
Fixed

Switching Build Targets while having IAP in the project, doesn't re-impo...

Deployment Management

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Jan 15, 2019

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Version/s: 2018.3.0b10, 2018.3.0f2, 2019.1.0a5

Reproduction steps: 1. Open "SwitchPlatformFail" project2. "Build Settings"3. "Android" -&gt; "Switch Platform" Expected Result: Pla... Read more

0
votes
Fixed

EditorWindow.Position get/set is inconsistent when creating Custom Edito...

IMGUI

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Jan 15, 2019

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Version/s: 2017.4.1f1, 2019.1.0a10, 2019.1.0a14, 2019.2.0a1

To reproduce:1. Open attached project2. Go to the Examples&gt;PositionBug. Reproducible with: 2017.4.18f1, 2019.1.0a10, 2019.1.0a14,... Read more

0
votes
Fixed

[Editor] Creating a new project with "High-Definition RP (Preview)" temp...

Package: Scriptable Render Pipeline HD

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Jan 16, 2019

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Version/s: 1.4.2-preview

When "High-Definition RP (Preview)" template is selected for creating new project, multiple errors are thrown in console. Steps to r... Read more

0
votes
Fixed

[UIElements] Unsetting the persistenceKey of a root VisualElement does n...

UI Toolkit

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Jan 16, 2019

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Version/s: 2017.4.0a1, 2018.3.0a1, 2018.3.1f1, 2019.1.0a1, 2019.2.0a1

Steps to reproduce:1. Open original project2. Use "Window -&gt; UIElements -&gt; ScrolViewTest"3. Open Profiler, deep profiling on, ... Read more

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