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Fixed in 2018.1.X

Votes

0

Found in

2017.4.14f1

Issue ID

1108339

Regression

No

Mesh compression on fbx cause huge memory usage and wrong assetbundle build

Asset Bundles

-

Steps to reproduce:
1. Open user attached project
2. Change the mesh (in fbx named "QJC_HS_Afandian01")compression to low and apply it
3. Click on top menu item BuildTools/build
4. using WebExtract & binary2text (on Mac: /Applications/Unity2017.4.14f1/Unity.app/Contents/Tools, on Win: Unity2017.4.14f1\Editor\Data\Tools )to extract the bundle which was built
- notice that you get a bundle taking over a gigabyte of space

Reproduced in: 2018.1.0a3, 2017.4.18f1, 2017.3.2f1
No repro in: 2019.2.0a1, 2018.3.3f1, 2018.2.20f1, 2018.1.9f2, 2018.1.0a4
Does not occur since: 2018.1.0a4

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