Search Issue Tracker
Fixed in 2018.1.X
Votes
0
Found in
2017.4.14f1
Issue ID
1108339
Regression
No
Mesh compression on fbx cause huge memory usage and wrong assetbundle build
Steps to reproduce:
1. Open user attached project
2. Change the mesh (in fbx named "QJC_HS_Afandian01")compression to low and apply it
3. Click on top menu item BuildTools/build
4. using WebExtract & binary2text (on Mac: /Applications/Unity2017.4.14f1/Unity.app/Contents/Tools, on Win: Unity2017.4.14f1\Editor\Data\Tools )to extract the bundle which was built
- notice that you get a bundle taking over a gigabyte of space
Reproduced in: 2018.1.0a3, 2017.4.18f1, 2017.3.2f1
No repro in: 2019.2.0a1, 2018.3.3f1, 2018.2.20f1, 2018.1.9f2, 2018.1.0a4
Does not occur since: 2018.1.0a4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Asset icon is not shown on creation unless you confirm the name
- APV Sky occlusion doesn't consider the terrain
- [iOS] "EXC_BAD_ACCESS" Player crash when Script Debugging is enabled
- Cursor skips input fields when tabbing between two sets of input fields
- "Shader error redefinition of 'Varyings'" error appears when selecting the shader
Add comment