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[SerializeReference] Self-referencing fields are not serialized when cre...
How to reproduce: 1. Open the user attached project using the EnvIronman VM 2. Go to Assets -> Create -> FlowNodeBug in the top men... Read more
[Vuforia]Editor lock in Prefab Edit mode when opening a Prefab inside an...
How to reproduce: 1. Download the project from the link provided in the Edit section 2. Go to the Project folder-> Packages-> Vufori... Read more
[iOS] External keyboard input returns "true" for 0.5 seconds after relea...
Steps to reproduce: 1. Open user's project "iOSKeyboard.zip" 2. Build for iOS and deploy the Xcode project to the iOS device 3. Conn... Read more
[Profiling] Frame debugger flickers when a VFX is present
Repro steps: 1. Open the attached project OR Open any VFX-enabled project (HDRP or URP) and drag a VFX into the scene 2. While the... Read more
Unable to load a Profile Capture from Unity 2017 when Unity 2018 or abov...
How to reproduce: 1. Create a new project 2. Open the Profiler window 3. Load the attached profiler capture named "Data_1193516" 4. ... Read more
Textures are being flipped when using Graphics.CopyTexture to create cub...
To reproduce: 1. Create a new project and import "cubemapCopyTextureBug.unitypackage" 2. Open scene "cu" 3. Press Play 4. Check gene... Read more
[Preset] Properties are not visible and MissingComponentException error ...
Properties are not visible and MissingComponentException error is thrown on selecting Tree preset asset. Steps to repro: 1. Create ... Read more
[Packman] No meta file error is thrown on installing 2D SpriteShape package
No meta file error is thrown on installing 2D SpriteShape package Steps to Reproduce: 1. Create a new Project 2. Window > Package... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Addressable bundles are not retrieved from the cache when a WebGL Player is refreshed
- Sprites are incorrectly occluded by Sprite Physics Shape culling when behind in sorting order
- CPU usage is increased when the Editor is idle with the ProBuilder Package installed
- Unstable lighting when additional light sources are added in Shader Graph nodes