Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2019.3.0b8
Issue ID
1195088
Regression
No
[Profiling] Frame debugger flickers when a VFX is present
Repro steps:
1. Open the attached project
OR
Open any VFX-enabled project (HDRP or URP) and drag a VFX into the scene
2. While the VFX is simulating, open the frame debugger and enable it
3. Observe flickering
4. Disable the VFX
5. Flickering stops.
Notes:
@julienf from the VFX team said: "I think it's more related to the Init not being called every frame. Frame debugger should be able to cope with that... We cannot do anything on our side"
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Prefab's scripts are constantly reloaded when trying to enter multiple digits or characters into public fields on custom scripts consecutively
- Crash on mono_g_hash_table_find_slot when entering Play Mode
- [iOS] Crash when pressing "Done" on the keyboard layout
- Sprite Atlas remains loaded in memory after scene change or unloading assets
- Decompressing a DeflateStream under IL2CPP misses a few bytes
Resolution Note (fix version 2021.2):
[various]
Closing a number of older lower priority bugs that would not block a production.