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0
votes
Fixed

[Shaders][5.5] Courtyard project shader errors: unrecognized identifier ...

Shaders

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Apr 21, 2016

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Version/s: 5.4.0b16

After importing "The Courtyard" project, some shaders are pink due to errors 1. What happened Some of the custom shaders result in... Read more

1
votes
Fixed

Calling AudioClip.UnloadAudioData on an external audio clip unloads all ...

Audio

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Nov 08, 2016

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Version/s: 5.4.2p3

Reproduction steps: 1. Open the project 2. Open the only scene available 3. Play the scene 4. Wait for the script to finish -Observe... Read more

0
votes
Fixed

[Mobile] Light does reflect off of static objects when Baked GI is used ...

Progressive Lightmapper

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Nov 09, 2016

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Version/s: 5.5.0b9

When Baked GI is used, light from all light sources does not reflect off of static gameobjects. This occurs when mobile platforms ar... Read more

0
votes
Not Reproducible

[DX12] Alt+Tab when fullscreen causes application to hang

DirectX12

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Jan 23, 2014

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Version/s:

Repro steps: 1. Build & run the attached project using DX11 or DX12 2. Toggle full screen using GUI button 3. Alt+tab to another wi... Read more

0
votes
Not Reproducible

Crash at commit

OSX

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Nov 03, 2016

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Version/s: 5.4.2f2

Receiving unhandled NULL exception Launching bug reporter Obtained 25 stack frames. #0 0x00000101d5b94b in -[CocoaMainMenu validate... Read more

0
votes
Won't Fix

Probes.Update stalls the main thread on certain processors

Progressive Lightmapper

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Nov 01, 2016

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Version/s: 5.5.0b9

Steps to reproduce: 1. Download and open the attached project 2. Open(or build) the Windows build located in case_847097-AsyncIssues... Read more

0
votes
By Design

NullReferenceException when using EditorSceneManager.SaveOpenScenes() af...

Asset and Scene Management

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Nov 12, 2016

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Version/s: 5.4.1f1

To reproduce: 1. Open the attached project 2. Open the only scene 3. Select "GameObject" in the hierarchy 4. In the inspector click ... Read more

0
votes
By Design

Object gets corrupt/invisible when updating to Unity 5 or deleting the l...

Graphics - General

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Nov 03, 2016

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Version/s: 5.5.0x

Reproduction steps: 1. Download the attached "Stripped" project. 2. Open it with 4.7.2. 3. Open the "Stages/_Stage0a1 on the farm" s... Read more

1
votes
Not Reproducible

Audio clips loaded from Resource folder does not play in WebGL build

WebGL

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Nov 08, 2016

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Version/s: 5.4.1f1

Reproduction steps: 1. Open the "WebGL Audio.zip" project 2. Build the only scene on WebGL build 3. Press any key from 1-8 to play ... Read more

0
votes
Fixed

Memory leak when unloading unused assets with Metal

iOS

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Nov 11, 2016

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Version/s: 5.4.2p4

Memory is continuously allocated (2 KB at a time) each time a scene is loaded on iOS with Metal as the Graphics API. Steps to repro... Read more

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