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Fixed in 5.5.1

Fixed in 5.5.X



Found in


Issue ID




[Mobile] Light does reflect off of static objects when Baked GI is used with mobile platforms on the Editor

Progressive Lightmapper


When Baked GI is used, light from all light sources does not reflect off of static gameobjects. This occurs when mobile platforms are used (Android, iOS for example). The issue is not present when the project is deployed on a device.

Steps to reproduce:
1) Open the latest attached project (
- Make sure the lighting data baked properly.
2) In Build Settings, switch the platform between mobile and standalone.

Observe sphere in the scene - when the platform is switched to mobile, the sphere turns grey (light is not reflected). Disabling 'Baked GI' or setting the sphere to non-static fixes the issue.

Reproduced on:
5.6.0a2, 5.5.0f1

Did not reproduce:
5.4.3f1, 5.3.7p1, 5.2.4f1

Comments (11)

  1. WurucU

    Jan 22, 2017 13:08

    It is not fixed on Unity 5.5.0f3.
    Workaround : SceneFolder/SceneName/ in lightmap textures set Texture Type : Default

  2. ilmario

    Jan 18, 2017 11:09

    "Status: Fixed in Unity 5.5.1"
    Ehm, is there such a release out? Doesn't seem like it.

    I'm using 5.5.0p4 (patch #3), which is the latest release (Jan 11, 2017). Is this issue supposed to be fixed here?

    According to this forum comment it probably was fixed in the previous patch (#2):

  3. Stefan_TreasureHunt

    Jan 16, 2017 13:32

    Not fixed yet!

  4. lafindutemps

    Jan 03, 2017 16:33

    lightmaps in editor still dark in 5.5.0f3 when building for ios. In other words, not fixed!

  5. MGTVisual

    Dec 27, 2016 18:57

    I can confirm , It is not fixed on Unity 5.5.0f3.

  6. thomak-dev

    Dec 14, 2016 11:07

    I can confirm that this is still not fixed in 5.5.0f3

  7. SIONS

    Dec 07, 2016 02:33

    not fixed 5.5.0f3!

  8. caletbak2

    Dec 06, 2016 16:28

    Please fix this ASAP in 5.5f3 with a patch or whatever !!!

  9. Astiolo

    Dec 05, 2016 22:03

    I logged this bug in Unity 5.5.0, they said it was a duplicate of this which says it's fixed in 5.5.0... This issue is clearly not resolved, please fix it!

  10. sanaz

    Dec 03, 2016 11:57

    not fiexd on 5.5

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