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Collider is not listed when creating an action
Steps to reproduce: Create and open a behavior graph Right-click and select "Create new > Action" Click "Next" Type anything in t... Read more
[M1] Incorrect calculation of values using multiplication with Mathf.Sqr...
How to reproduce:1. Open the user attached "M1 Issue Repo Package.zip" project2. Open the "SampleScene" Scene3. Enter Play Mode Expe... Read more
[UI] Disabling parent canvas allows child canvas to still render
Steps to reproduce: 1. Open attached project2. Open scene "canvas-bug"3. Select "card_inventory_page" and disable "Canvas" component... Read more
VFXs reimport when entering play mode if a Render Texture of dimension '...
Repro steps:1. Open any VFX-enabled project which has some VFX assets in the Project window.2. Create a new Render Texture in the Pr... Read more
Reflection Probes don't blend smoothly on iOS and Android
Smooth Reflection Probe transitions do not work on iOS and Android and on the Editor when switched to these platforms. Steps to repr... Read more
No sRGB conversion on some Android devices when using the Universal Rend...
Steps to reproduce:1. Open supplied project (BrokenGammaTest.zip)2. Build the Sample Scene on Android / Run the attacked apk3. Inspe... Read more
"transform.position assign attempt for 'PlayerFollowCamera' is not valid...
How to reproduce:1. Open the “Sandbox.zip” project2. Open the “Home“ scene3. In the Hierarchy window select Player > PlayerFollow... Read more
[URP] Shadows are rendered for the first cascade only when using GLES2
How to reproduce:1. Open project "TestShadowsClippedGLES2.zip"2. Make sure GLES2 is selected in Player settings3. Build and Run on A... Read more
OSX Standalone Icon is distorted
Steps to reproduce: 1. Open the attached project2. Go to build settings3. Build it for MAC Standalone4. Open the built project5. Pay... Read more
[Standard Assets] ParticleSystemDestroyer.Stop fails to stop particle sy...
Reproduction Steps:1. Import attached project.2. Open "main" scene.3. Enter Play mode.4. Observe console. Expected result: ParticleS... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
- PhysicsRaycaster ray length is incorrect when casting from rotated Camera