Search Issue Tracker
Fixed in 5.5.3
Votes
0
Found in
5.5.2p1
Issue ID
888580
Regression
No
[Standard Assets] ParticleSystemDestroyer.Stop fails to stop particle system
Reproduction Steps:
1. Import attached project.
2. Open "main" scene.
3. Enter Play mode.
4. Observe console.
Expected result: ParticleSystemStopEarly.cs should stop the Particle System in the Hierarchy. The script calls out the Stop function, which is supposed to stop the Particle System early.
Actual result: ParticleSystemDestroyer.Stop does nothing.
Note: A possible fix is to change line 35 in ParticleSystemDestoyer.cs from
"while (Time.time < stopTime || m_EarlyStop)"
to
"while (Time.time < stopTime && !m_EarlyStop)"
Reproducible with: 5.4.5f1, 5.5.2p3, 5.6.0f1, 2017.1.0a4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Mobile] Developer Console does not appear when an error is thrown
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- NullReferenceException is thrown when changing the Inspector preview selection
Add comment