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0
votes
Won't Fix

"ContextMenuItem" does not work in Derived Classes

Scripting

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Jan 11, 2019

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Version/s: 2017.3.0a1, 2018.3.0a1, 2018.3.0f2, 2019.1.0a1

Reproduction steps: 1. Open "ContextMenuTest.zip" project2. Open "SampleScene" scene3. Select "First" GO4. Right click on "Context M... Read more

0
votes
Fixed

Render texture enum can lose users data

Graphics - General

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Jan 11, 2019

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Version/s:

If a user has set specific texture format for working on a platform other than the one they are developing the RenderTexture asset c... Read more

0
votes
Fixed

[Mac AppStore] App gets rejected due to Fullscreen menu active for windo...

MacOS

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Jan 11, 2019

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Version/s: 2018.3.0f2

Forum post: https://forum.unity.com/threads/allow-fullscreen-switch.456681/#post-4086910 Window/Fullscreen menu item is still active... Read more

0
votes
Fixed

"UNITYTLS_INTERNAL_ERROR" error when sending a message to Azure IoT Hub ...

Scripting

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Oct 21, 2018

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Version/s: 2018.2.0a5, 2018.2.13f1, 2018.3.0a1

"TlsException: Handshake failed - error code: UNITYTLS_INTERNAL_ERROR, verify result: UNITYTLS_X509VERIFY_FATAL_ERROR" when sending ... Read more

0
votes
Fixed

[ECS] EntityDebugger does not show Vector3 and inner struct field names,...

Package: Entity Component System (ECS)

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Dec 05, 2018

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Version/s: 0.0.12-preview.13

Steps to reproduce:1. Open user attached project2. Open test scene3. Press play4. In Entity Debugger select GLOBAL world5. Select sy... Read more

0
votes
Fixed

[Mac/Lin] EditorPrefs value changes are not saved after closing the edit...

Themes

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Dec 18, 2018

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Version/s: 2018.3.0a1, 2018.3.0f2, 2019.1.0a1

To reproduce:1. Open user's attached project "testeditorprefs.zip"2. In main toolbar, go to TEST->Open Window3. Click SET to set ... Read more

0
votes
Fixed

Unity crashes when EntityManager.CreateEntity with MeshLODComponent is c...

Package: Entity Component System (ECS)

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Dec 25, 2018

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Version/s: 0.0.12

How to reproduce:1. Open attached project "CreateEntityWithMeshLODComponent.zip" and scene "World"2. Enter Play mode Expected result... Read more

0
votes
Duplicate

OnValidate() fails to recognize GameObject as Prefab when Prefab changes...

Scene Management

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Jan 09, 2019

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Version/s: 2018.3.0a6, 2018.3.0f2, 2019.1.0a1

Steps to reproduce:1. Open attached project "1115486_test"2. In the Project window go to Assets folder and select TestPrefab3. In th... Read more

0
votes
By Design

Lighting is cast from all LoD groups when using Progressive GPU Lightmapper

Shadows/Lights

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Jan 11, 2019

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Version/s: 2018.3.0b3, 2018.3.0f2, 2019.1.0a2, 2019.2.0a1

How to reproduce:1. Open user-submitted project (LoDLightmap)2. See how the light is cast on the wall Expected result: only red colo... Read more

0
votes
Fixed

[IParticleSystemJob] Bounding box is not recalculated after the job

Visual Effects - Legacy

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Jan 11, 2019

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Version/s: 2018.3, 2019.1

Repro steps:1. Open SampleScene from the attached project2. Press pause/play to enter play while paused3. Select the Particle System... Read more

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