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AudioClip is destroyed after AudioSource.Stop is called
Steps to reproduce: 1. Open attached project 2. Open scene "AudioClipTest" and run it 3. in game view, click Play button and notice... Read more
[HLAPI] Declaring Command function without prefix throws compile time er...
Steps to reproduce: 1. open attached project 2. notice there are compile time errors 3. clear console 4. try to play scene -> can't ... Read more
[5.4][Windows] 30% Performance degradation happens when upgrading projec...
How to reproduce: 1. Open the attached project 2. Download FPSDisplay.cs script and place it to Assets folder 3. Open test scene, c... Read more
Reseting particle system transform does not change rendering position
Steps to reproduce: 1. open attached project (last edit message OC link) 2. drop "boom" prefab into scene 3. play scene 4. select ob... Read more
Crash while building lightmaps on PPtr<ProceduralMaterial>::operator->
How to reproduce: 1. Open the attached project and "Level9" scene in it. 2. Open Lighting window and enable Precomputed Realtime GI... Read more
Index out of range exception when unfolding multiple objects in Hierarch...
Steps to reproduce: 1. Open attached project "BugReportProject_HierarchyBug.rar" 2. Open scene "TestScene" 3. Click on hierarchy an... Read more
When content of a scrollrect gets large, the scrollrect scrolls worse th...
How to reproduce: 1. Open the attached project 2. Open and play TestScene scene 3. Select the Content in the hierarchy window (this ... Read more
[OSX] Windowed Player window gets stuck in the menu bar with Capture Dis...
Steps to reproduce: 1) Open the attached project. 2) Build for OSX. 3) Launch the build. 4) Tick the 'Fullscreen' checkbox. 5) Press... Read more
[CEF] TypeError: undefined is not a function. Crash!!! Crash after closi...
How to reproduce: 1. Start Unity and select the attached project (On disk). 2. Open "Services" Window and make sure both Cloud Bui... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- [VFX Graph] Emissive isn't working with Decal output
- Gizmos are not drawn in Game view and Render Graph Execution errors are shown when stacked Overlay Camera is used and 'Compatibility Mode' is disabled
- Crash on WalkTypeTreeInternal when selecting the Texture of a specific FBX