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0
votes
Fixed

[IL2CPP] iOS build, Game crash when reading files larger than 30 MB

IL2CPP

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Oct 06, 2015

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Version/s: 4.6.7f1

Steps to reproduce: 1) Build attached project for iOS, IL2CPP2) Press the "Test 30MB" button Read more

0
votes
Fixed

Character Controller Physics cause capsule to be thrown in the air when ...

Physics

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Oct 22, 2015

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Version/s: 5.0.2f1

When the character controller is penetrating another collider, moving it outside of the collider can sometimes cause the character c... Read more

8
votes
Postponed

Nullables of nested struct inside generic class cause internal error

Mono

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Nov 04, 2015

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Version/s: 5.2.2f1

Steps to reproduce: 1. Open attached project2. Open console3. Notice "* Assertion at ..\mono\metadata\class.c:1727, condition `class... Read more

1
votes
Fixed

[iOS][XCode] Setting minimum iOS version to 9.0 sets XCode deployment ta...

iOS

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Nov 04, 2015

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Version/s: 5.2.2p2

1. Create new project2. Select iOS Minimum version 9.03. Build4. XCode will set deployment target to 4.0 Read more

1
votes
Won't Fix

Soft Particles don't work with Orthographic cameras, due to depth buffer...

Visual Effects - Legacy

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Nov 03, 2015

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Version/s: 5.2.1f1

Steps to reproduce: 1. Open attached project "ParticleOrthoBug.zip"2. Open scene "BugOrthoBlend"3. Make sure that Game view is visib... Read more

0
votes
Won't Fix

[TreeCreator] Tree leaves get corrupted when hiding tree group

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Nov 03, 2015

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Version/s:

To reproduce:- Open attached project- Open "bug" scene- Select "Tree1" in hierarchy- Expand "Tree" component- Make one of groups inv... Read more

0
votes
By Design

[WebGL] can't type EUR symbol with German keyboard layout into UI input ...

WebGL

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Nov 04, 2015

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Version/s:

-e: see title. the € symbol is typed with AltGr+E but doesnt work in WebGL but in the editor. other symbols with the AltGR-kay combi... Read more

4
votes
Postponed

NetworkDiscovery broadcast data cannot be changed

Networking

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Nov 04, 2015

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Version/s:

With the NetworkDiscovery components, the broadcast data cannot be changed while the component is running. Read more

0
votes
Duplicate

Duplicated baked lights placed in same position produce double lighting,...

Progressive Lightmapper

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Nov 04, 2015

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Version/s: 5.3.0b5, 2019.3.12f1, 2020.3, 2021.1, 2021.2

How to reproduce:1. Open attached project "DoubleDirLight.zip" and scene "1"2. In Lighting Settings window, Generate Lighting3. In H... Read more

0
votes
Not Reproducible

[Joint2D] Copying GameObjects connected by Joints results being connecte...

Physics2D

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Oct 29, 2015

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Version/s: 5.3.0b4

To repoduce the issue follow the steps:1. Open attached project2. Open "test" scene3. Copy GameObject that contains two cubes4. Obse... Read more

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