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Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.




Found in

Issue ID




NetworkDiscovery broadcast data cannot be changed



With the NetworkDiscovery components, the broadcast data cannot be changed while the component is running.

Comments (7)

  1. steampunkdigital

    Jul 28, 2018 08:09

    Still broken.
    You have to StopBroadcast(), wait a frame, modify broadcastData, and StartAsServer() again.

  2. storybelldev

    Apr 25, 2018 05:35

    Having similar issue, try to send broadcast of empty slots, but broadcast data can't be changed while broadcast is running.
    Do we have other options rather then stop and start broadcast again?
    Do we change broadcast data from directly NetworkTransport at runtime?

  3. pgbarber

    Nov 01, 2017 16:48

    I also would really like this feature. I want to use broadcast data in my server list so that it can display dynamic server info such as available slots.

  4. Recurring

    Oct 25, 2017 13:09

    This is really affecting a chat system I'm making. It really should be fixed.

  5. jamesmunro

    Jun 23, 2016 10:54

    I am also having this issue on 5.3.5f1.

    There are also still numerous issues with discovery broadcasts not working after restarting the discovery service multiple (typically 3 or more) times.

  6. gamecakestudios

    May 10, 2016 00:27

    I am still having this issue. When was it fixed, and which version of Unity is the fix included in? Also how do we update the broadcasting message?

  7. phineliner

    Nov 09, 2015 12:50

    How can the broadcast data be changed while service is running? I currently restart broadcastdiscovery in order to change the data being send.

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