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Deserialization doesn't work on Unreliable Channels, while a Reliable Ch...
Reproduction steps: 1. Open two instances of "NetworkIssue.zip" project2. Enter Play mode3. In one instance press "LAN Host(H)", in ... Read more
Configurable Joint Angular Motion options behave as if they are set to F...
How to reproduce:1. Open attached project "Case_1119471_repro.zip"2. Open "SampleScene" scene3. Enter Play mode Expected result: "Le... Read more
[Mac only] Input uv coordinates do not quite match the center of the scr...
How to reproduce:1. Open the attached project2. Enter the Play mode3. Change the Game view size (see the Case608300.gif attached) Ex... Read more
Crash in GenerateParticleGeometry when a Particle System with Sprites Te...
How to reproduce:1. Create a new Unity project2. Create a new Particle System3. Set the 'Start Lifetime' parameter to 'Infinite'4. E... Read more
MissingReferenceException and broken GUI after enter/exit Play mode with...
How to reproduce:1. Open the attached "Test.zip" project or create a new one2. In the Menu bar, select "Edit/ Project Settings..."3.... Read more
Tilemap brush raycast is offset to a single line when tilemap is rotated
Reproduction steps:1. Import user's attached assets to an empty project ("Assets.zip")2. Open "Sample Scene"3. In Inspector window, ... Read more
[Particle Jobs] Triggering a recompile while a particle job is running c...
Repro steps:1. Open SampleScene from the attached project2. Press Play3. In Scripts, reimport the ParticleJob script4. Unity crashes Read more
Height of the Terrain is calculated without using Y position of the Game...
How to reproduce:1. Open attached project "Case_1118605_TerrainHeight"2. Open "SampleScene" scene3. Select Terrain GameObject in the... Read more
System.Numerics Vector sizes are all 16 bytes instead of 8, 12 and 16 bytes
How to reproduce:1. Open the attached "UnityBugSystemNumericsVector2Size.zip" project2. Open the "Bug" scene3. Enter Play mode Expec... Read more
Crash on UnityScene::AddRootToScene when assigning mesh to a Mesh Filter...
How to reproduce:1. Open the attached project2. Open the "ExampleScene.unity" scene Actual result: Unity crashes. Reproducible with:... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
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- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes