Search Issue Tracker
Won't Fix
Votes
7
Found in
2017.4.0f1
2018.3.0a1
2018.3.0f2
2019.1.0a1
2019.2.0a1
Issue ID
1119471
Regression
No
Configurable Joint Angular Motion options behave as if they are set to Free when closing and opening a project
How to reproduce:
1. Open attached project "Case_1119471_repro.zip"
2. Open "SampleScene" scene
3. Enter Play mode
Expected result: "Lever" GameObject does not rotate on Y and Z axes
Actual result: "Lever" GameObject rotates on Y and Z axes
Reproducible with - 2017.4.19f1, 2018.3.3f1, 2019.1.0b1, 2019.1.0a2
Notes:
1) If re-creating Configurable Joint while in Play mode, it does not fix the behavior
2) Configurable Joint behaves correctly after it was just created or in other words - before the project is closed and reopened again
Comments (1)
-
raithza
Feb 08, 2019 13:30
Any hopes on an update on this? This is completely gamebreaking for us, and will be for others who use joints as well.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
- Errors and warnings are thrown after installing Visual Effect Graph Learning Samples
Resolution Note:
The drive attracting the lever towards the hand is actually too strong, as strong as it's actually stronger than the rotational constraint itself. I'd suggest to limit the max force the hand can apply by the drive. After doing that, the setup behaves just fine.