Search Issue Tracker
Not Reproducible
Votes
0
Found in
2018.3.0a1
2018.3.0f2
2019.1.0a1
2019.2.0a1
Issue ID
1112943
Regression
No
Crash on UnityScene::AddRootToScene when assigning mesh to a Mesh Filter during scene load
How to reproduce:
1. Open the attached project
2. Open the "ExampleScene.unity" scene
Actual result: Unity crashes.
Reproducible with: 2019.2.0a1, 2019.1.0a14, 2018.3.3f1, 2018.3.0a1.
Notes:
The crash is caused by line "meshFilter.mesh = previewMeshes[(int) this.typeToSpawn];" at TurretSpawner.cs: 37.
-----------------------------------
Fixed in 2019.2.0a2.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Add comment