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Renaming ends when hovering over ProBuilder Window elements
How to reproduce:1. Open attached project "Case_1111680_Renamed"2. Open ProBuilder window (Tools > ProBuilder > ProBuilder Win... Read more
[IOS] Crash in .net 4.X when building the project IL2CPP fails to compil...
How to reproduce:1. Build to iOS (should be set to .net 4)2. Run the built project3. See the crash and the error after a couple of s... Read more
Terrain is not being displayed in WebGL when Draw Instanced is set to true
How to reproduce:1. Open attached project "Case_1113122_Terrain"2. Switch platform to WebGL3. Build the project4. Open the build on ... Read more
[Deployment Management] Throwing error when selecting alias project key ...
Throwing error when selecting alias project key for existing keystore. Throwing error when selecting alias project key for existing ... Read more
[HUB] No option available to select Unity version while opening a projec...
No option available to select Unity version while opening a project from Cloud. Steps to reproduce:Pre-requisite:1. Make sure you ha... Read more
Lighting debug view modes are broken after restarting the editor
Steps to reproduce: 1. Create a new project or download the attached one2. Navigate to the Lighting Settings window and bake the lig... Read more
[.NET 4.x] Reflection in .NET 4 stops working. MissingMethodException: A...
Steps to reproduce:1. Open attached project2. Open Maintainer (Tools > Code Stage > Maintainer)3. Open Issues Finder Tab4. Pre... Read more
Humanoid Rig gets modified when upgrading Project through 2018.2.13f1 Un...
Steps to reproduce:1. Open Project "RigBug" on Unity Version later than 2018.2.13f12. Import Asset "xbotIdle (1)" into the Project W... Read more
CanvasScaler.Update() allocates Memory every frame
To reproduce: 1. Download attached project “アーカイブ.zip" and open in Unity2. Open “SampleScene” scene3. Enter to Play mode4. Open Pro... Read more
Crash on mono_delegate_trampoline when calling a delegate function
How to reproduce:1. Open the "Mono_Crash_Test_Runner.zip" project2. Open "TestScene.unity" scene3. Press Play Actual result: Unity c... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open