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[HUB] No option available to select Unity version while opening a projec...
No option available to select Unity version while opening a project from Cloud. Steps to reproduce:Pre-requisite:1. Make sure you ha... Read more
Lighting debug view modes are broken after restarting the editor
Steps to reproduce: 1. Create a new project or download the attached one2. Navigate to the Lighting Settings window and bake the lig... Read more
[.NET 4.x] Reflection in .NET 4 stops working. MissingMethodException: A...
Steps to reproduce:1. Open attached project2. Open Maintainer (Tools > Code Stage > Maintainer)3. Open Issues Finder Tab4. Pre... Read more
Humanoid Rig gets modified when upgrading Project through 2018.2.13f1 Un...
Steps to reproduce:1. Open Project "RigBug" on Unity Version later than 2018.2.13f12. Import Asset "xbotIdle (1)" into the Project W... Read more
CanvasScaler.Update() allocates Memory every frame
To reproduce: 1. Download attached project “アーカイブ.zip" and open in Unity2. Open “SampleScene” scene3. Enter to Play mode4. Open Pro... Read more
Crash on mono_delegate_trampoline when calling a delegate function
How to reproduce:1. Open the "Mono_Crash_Test_Runner.zip" project2. Open "TestScene.unity" scene3. Press Play Actual result: Unity c... Read more
Editor does not recognize the correct values in the interactive tutorial...
How to reproduce:1. Change windows locale setting to Danish2. Set windows region settings to Danish(RegionSettings.png)3. Start Unit... Read more
Unity crashes on “Transform::GetTransformAccess()” when Entering Play Mo...
Repro steps:1. Open QA attached project “repro_1109892"2. Open scene “Aliensglade”3. Select the Main Camera in the Hierarchy4. Enter... Read more
Default Fixed Timestep value is set to 0.02 (50Hz) instead of 0.0167 (60Hz)
How to reproduce:1. Create a new Unity project2. Open Edit > Project Settings > Time Expected result: Fixed Timestep value is ... Read more
[OpenGL] MRT(multiple render targets) on OpenGL ES does not work as expe...
Steps to reproduce:1. Open user attached project - if on windows, it will launch with directx11 graphics api2. Hit Play, and check t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code
- Transparent pixels are still hit when alphaHitTestMinimumThreshold is set to a non-zero value
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names