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The user cannot run the application in VR mode from the editor or Rift s...
The user cannot run the application in VR mode from the editor or Rift standalone, unless the 'Oculus (Standalone)' package from Pac... Read more
[UI] Slider value goes out of range in the lightmap preview window.
Slider value goes out of range in the lightmap preview window. Steps to repro:1. Open the attached project.2. Windows > Rendering... Read more
[2D][AnimationV2] Editor freezes when user tries to generate Weights in ...
How to reproduce:1. Open attached project "test191.zip"2. In Project window, find and select "Character_03_Knight"3. In Sprite Edito... Read more
Selecting track in Timeline while the Inspector is locked to GameObject ...
How to reproduce:1. Open attached project "InspectorLockSignalEmitterIssue_1" and scene "ProblemScene"2. Select "Sphere" in the Hier... Read more
[Collab] Editor crash upon closing Unity before the publish finishes
Editor crash upon closing Unity before the publish finishes. Steps to reproduce:1. Open any test project from collab or create a new... Read more
[Color] Color fields (except gradients) in the VFX graph are in Gamma co...
Repro steps:1. Import the attached package, or in a new VFX graph set a color and a gradient block with the values (1, 0.23, 0).2. O... Read more
[ShaderGraph] NullReferenceExceptions thrown on removing connected slot ...
NullReferenceExceptions thrown on removing connected slot to the other node in SubGraphoutputs window. Unable to create any action l... Read more
Splash screen background is not included when drawing with scripting api...
If a background sprite is assigned to the splash screen, but the splash screen is then disabled in the player settings(so it can be ... Read more
[Shader Graph] Blackboard window is missing in shader graph
Blackboard window is missing in the shader graph Steps to repro:1. Create a new project.2. Windows > Package Manager > Shader ... Read more
[Android] App in CrashReporting::CrashReport::CaptureMetadata when handl...
To reproduce:1. Open the attached project2. Open 201830f2 scene3. Build a Gradle build4. Run on Android device Backtrace (see attach... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open