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Some Pointer Event Data are set to null if getting them with OnPointerDo...
How to reproduce:1. Open the attached "case_1103075-Pointer Event Data repro" project2. Open "NewBehaviorScript3. Add a Breakpoint o... Read more
[IL2CPP] Build fails with abstract methods and generics
Steps to reproduce:1. Download attached project2. Build standalone player with IL2CPP backend Expected results: project successfully... Read more
[Android] "Preserve framebuffer alpha" flag always shows the phone backg...
Steps to reproduce:1. Open user attached project2. Make sure that Preserve Framebuffer Alpha is enabled3. Build & Run to an Andr... Read more
[IL2CPP] Build fails with C# plug in which has nested pointer
Steps to reproduce:1. Download attached project2. Build standalone player with IL2CPP backend Expected results: project successfully... Read more
[.NET 4.6] Editor crashes when logging a message in IDisposable.Dispose(...
How to reproduce:1. Open user-submitted project (EditorCrashReproduce)2. Enter Play Mode Expected result: the Editor doesn't crashAc... Read more
Particles get out of Particle System bounds when using Texture Sheet Ani...
How to reproduce:1. Open attached project ("case_1107722-ParticleBug.zip")2. Open the test scene ("SampleScene")3. In the Hierarchy,... Read more
2D Collider editing resets after making changes to it when in a Prefab mode
Steps to reproduce:1. Open attached project "2DCollidersBUG.zip"2. Open "Human" prefab in the Hierarchy window3. Press on "Edit Coll... Read more
Video stutters on playback when "Loop" option is enabled in video component
Steps to reproduce:1. Open original project2. Press play3. Observe video playback Expected result: Video loops properly, plays with ... Read more
Getting errors using Resources.UnloadUnusedAssets when loading assets as...
To reproduce:1. Open attached project "UnloadUnusedBugReport.zip"2. Open "LoadAssetBugReport.unity" scene3. Enter Play mode Expected... Read more
Memory Leak is present in profiler's GfxDriver section
To reproduce:1. Open the last attached project (case_1111132-NoParticlesMemoryLeak (1).zip (692.1 KB), by RichardK)2. Build a player... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved