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[Bounds] If the bounds go off and back on-screen, the system does not sh...
Repro steps:1. Create a default new VFX asset and drag it onto the scene.2. With the scene view open, move the bounds off-screen and... Read more
[VFXManager] The extra menu options (docs link and reset values) don't w...
Repro steps:1. Go to the VFXManager (Edit - Project Settings - VFX)2. Press the "?" link on the top-right3. The docs button currentl... Read more
[Android] Gyro input starts twisting Camera rotation at some angles
Steps to reproduce:1. Open user attached project2. Build & Run the project on an Android device3. Rotate the phone around and ob... Read more
Incorrect offset of render of Graphics.Blit / CommandBuffer.Blit in VR
Steps to reproduce:1. Download and open the project2. Enter Playmode in VR Expected result: red sphere is drawn centeredActual resul... Read more
switching to fullscreen freezes content
-e: see title, cube stops spinning :)--repro: chrome71, FF64, canary, nightly, Win+OSX -repro:--open attached project--build and run... Read more
Timeline Control track, new recorded animation clip does not evaluate
Timeline Control track, new recorded animation clip does not evaluate When creating a new animation track/clip within a nested Contr... Read more
[PLM] Very bright values possibly caused by overlapping geometry and dir...
How to reproduce:1. Open the user's project2. Enter Play Mode3. Observe the wall while moving the camera Expected result: Wall is da... Read more
384B GC Alloc in GUIUtility.BeginGUI when using Pixel Perfect Camera
Steps to reproduce:1. Create new project2. Import 2D Pixel Perfect package3. Add Pixel Perfect Camera component to the Main Camera4.... Read more
[Android] Manifest does not correctly reflect the OpenGL version require...
Steps to reproduce:1. Open user attached project2. Check the player settings and observe that Graphics API is set to OpenGLES33. Exp... Read more
[Sequential] The sequential blocks and nodes should have greater parity
There are some cosmetic UX differences between the sequential blocks and their corresponding nodes (img attached). Sequential Circle... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open
- Some Prefab Source section items overflow into Override section
- Play Mode Scenarios add and remove element list buttons go out of their bounds when the window is resized