Search Issue Tracker
Changing the GameObject rotation LODGroup.size changes from 1 to 1.00000...
Changing the GameObject rotation causes the LODGroup bounds to become outdated and the LODGroup UI displays a "Recalculate Bounds" b... Read more
[Android] Build fails when the Assets/Plugins/Android folder which has a...
Repro steps:1. Open QA attached project "repro_1110471"2. Build for Android Actual: Build fails and an "UnauthorizedAccessException"... Read more
[Version control]"ArgumentException" is thrown on opening the version co...
"ArgumentException" is thrown on opening the version control window. Steps to reproduce:1) Create new project2) Edit > Project Se... Read more
[Block] Position (Cone) block doesn't work when Radius 0 and Radius 1 ar...
Repro steps:1. Open the attached VFX and drag it onto the scene2. Set the values of Radius 0 and Radius 1 to be the same3. Observe t... Read more
Scripts (except editor scripts) do not recompile after "Scripting Define...
How to reproduce:1. Open the user-submitted project ("TestImport2018.2.14.zip")2. Go to "Edit" -> "Project Settings" -> "UIWid... Read more
[iOS] Camera render order changes when either only MSAA or Metal Editor ...
How to reproduce:1. Open the attached project2. Go to Menu -> File -> Built settings -> Set Graphics APIs to Metal3. Go to ... Read more
FadeGroup UI items are misaligned during transitions
Ex : On changing Dimensions from original in video import settings, Aspect ratio dropdown appears and slides right to get aligned wi... Read more
Component properties get reset when resizing an array in the Inspector w...
Steps to reproduce:1. Open users attached project2. Open "Test" scene3. Expand "Player Pack" Prefab in the Hierarchy window.4. Press... Read more
"PPtr cast failed when dereferencing!" errors when opening an older proj...
How to reproduce:Steps:1. Setup remote Cache server in Unity editor2. Replace the cache5.0 folder on your Cache Server with the atta... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open
- Some Prefab Source section items overflow into Override section