Search Issue Tracker
Fixed in 7.3.0
Votes
0
Found in [Package]
4.3.0
Issue ID
1111053
Regression
No
[Block] Position (Cone) block doesn't work when Radius 0 and Radius 1 are set to the same value
Repro steps:
1. Open the attached VFX and drag it onto the scene
2. Set the values of Radius 0 and Radius 1 to be the same
3. Observe the particles disappearing.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Graphics.DrawProcedural doesn't work like in DX11 when used with DX12
- [Quest 2] Running Entities Graphics/BatchRendererGroup under Vulkan results in a frame rate drop compared to OpenGLES 3 and causes Tile Binning to cost more
- Filters dropdown: Window doesn't rescale on items collapse
- Sprite Preview is broken when the Sprite is too tall or too wide
- Objects are invisible in Scene view when using Wireframe Shading Mode
Add comment