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[Block] Position (Cone) block doesn't work when Radius 0 and Radius 1 are set to the same value
1. Open the attached VFX and drag it onto the scene
2. Set the values of Radius 0 and Radius 1 to be the same
3. Observe the particles disappearing.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- Memory leaks and Editor crashes/freezes when using decimal values in Gizmos
- Usymtool does not support arm64e
- [Addressables] Exception is thrown when accessing AssetReference.Asset before the asset is loaded
- Terrain shortcut names and Terrain documentation are outdated
- Enabling "Opaque Texture" changes size of gizmos within the Game View