Search Issue Tracker
Fixed in 2019.3.X
Fixed in 2019.2.X
Votes
0
Found in
2018.3.0a3
2019.1.0a12
Issue ID
1111065
Regression
Yes
FadeGroup UI items are misaligned during transitions
Ex : On changing Dimensions from original in video import settings, Aspect ratio dropdown appears and slides right to get aligned with other options
Steps to Reproduce:
1. Create a new project.
2. Import a video in the project tab
3. Select video > Import settings > Transcode > Enable
4. Dimensions > Select any dimension from the dropdown
It seems the problem is related to EditorGUILayout.BeginFadeGroup(), indentation is broken during fade transition.
Note: this behaviour also happens on the following Components : Light (changing Shadow Type), BoxCollider2D(toggling Used By Composite)
Actual Result:
Aspect Ratio drop-down appears and moves right to get aligned with other options
Expected Result:
Aspect Ratio drop-down is aligned properly with other option without any movement after its visible
Reproducible on:
2019.1.0a12, 2018.3.0f2, 2018.3.0a3
Not Reproducible on:
2018.3.0a2, 2018.2.0f2
Environment:
Occurring on both Windows and MacOS
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
- Previously deleted “DefaultLookDevProfile“ is present when upgrading the Editor version
- [Ubuntu] UI text and buttons are missing spaces in Unity Version Control > New Workspace window
- "Inherit attribute is not supported" warning is shown but attributes are available in VFX Graph Output and Update blocks
Add comment