Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2018.3.0b7
2018.3.0b8
Issue ID
1099420
Regression
Yes
Component properties get reset when resizing an array in the Inspector window
Steps to reproduce:
1. Open users attached project
2. Open "Test" scene
3. Expand "Player Pack" Prefab in the Hierarchy window.
4. Press on "Character" GameObject
5. In the Inspector window expand "Events" menu.
6. Observe that "On Damage Message Receivers" has custom parameters
7. Press "+" in On Death() function
Expected result: "On Damage Message Receivers" does not lose their parameters.
Actual result: "On Damage Message Receivers" loses their custom parameters.
Reproduced in: 2018.3.0b9
Not Reproduced in: 2018.3.0b7, 2019.1.0a1, 2019.1.0a12
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] FPS does not match the targeted FPS when it is set with Application.targetFrameRate
- RenderPipelineManager.activeRenderPipelineTypeChanged does not detect changes when changing the Render Pipeline Asset outside of Play Mode
- The Scene View becomes gray and "NullReferenceException" errors are thrown when attaching the Unity Editor process to RenderDoc
- Memory usage rapidly rises when changing colors in the color wheel
- Physically Based Sky's Horizon and Zenith Tint Color Selection Bars don't have immediate access to color pickers
Add comment