Search Issue Tracker

2
votes
By Design

Incorrect offset of render of Graphics.Blit / CommandBuffer.Blit in VR

XR SDK

-

Dec 19, 2018

-

Version/s: 2017.4.10f1, 2017.4.11f1, 2018.3.0a1, 2019.1.0a12

Steps to reproduce:1. Download and open the project2. Enter Playmode in VR Expected result: red sphere is drawn centeredActual resul... Read more

0
votes
Duplicate

switching to fullscreen freezes content

WebGL

-

Dec 20, 2018

-

Version/s: 2019.1.0a12

-e: see title, cube stops spinning :)--repro: chrome71, FF64, canary, nightly, Win+OSX -repro:--open attached project--build and run... Read more

0
votes
Fixed

Timeline Control track, new recorded animation clip does not evaluate

Timeline

-

Dec 20, 2018

-

Version/s: 2018.3.0f2, 2019.1.0a12

Timeline Control track, new recorded animation clip does not evaluate When creating a new animation track/clip within a nested Contr... Read more

0
votes
By Design

[PLM] Very bright values possibly caused by overlapping geometry and dir...

Graphics - General

-

Aug 19, 2018

-

Version/s: 2018.2.2f1, 2018.3.0a1, 2019.1.0a1

How to reproduce:1. Open the user's project2. Enter Play Mode3. Observe the wall while moving the camera Expected result: Wall is da... Read more

0
votes
Fixed

384B GC Alloc in GUIUtility.BeginGUI when using Pixel Perfect Camera

Package: 2D Pixel Perfect

-

Nov 02, 2018

-

Version/s: 1.0.1 preview

Steps to reproduce:1. Create new project2. Import 2D Pixel Perfect package3. Add Pixel Perfect Camera component to the Main Camera4.... Read more

0
votes
By Design

[Android] Manifest does not correctly reflect the OpenGL version require...

Mobile

-

Dec 17, 2018

-

Version/s: 2018.3.0f2

Steps to reproduce:1. Open user attached project2. Check the player settings and observe that Graphics API is set to OpenGLES33. Exp... Read more

0
votes
Fixed

[Sequential] The sequential blocks and nodes should have greater parity

Package: Visual Effect Graph

-

Dec 20, 2018

-

Version/s: 4.3.0

There are some cosmetic UX differences between the sequential blocks and their corresponding nodes (img attached). Sequential Circle... Read more

2
votes
Fixed

Package Manager UI does not show up and there are compilation errors whe...

Packman

-

Dec 20, 2018

-

Version/s:

How to reproduce: 1) Create a new project in 2018.32) Disable all modules3) Open the project in 2019.1 Result: Package Manager Windo... Read more

2
votes
Won't Fix

[Windows][DX12] When Gsync option is enabled in nVidia control, Player c...

Windows

-

Dec 21, 2018

-

Version/s:

This crash happens in a very specific condition:- multiple monitor setup with one of them a Gsync monitor- nVidia Gsync option is en... Read more

0
votes
Duplicate

Unity Crashes on GC_win32_get_memObject when allocating a lot of objects

Mono

-

Nov 30, 2018

-

Version/s: 2018.3.0a7, 2018.3.0b12, 2019.1.0a1

How to reproduce:1. Open user's attached project2. Open and launch scene "Samplescene"3. Select cube gameObjects under "MemoryChunk"... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.